Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Geek Talk & Media
Scene Sound v1.8.1208 Release
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="400lbGorilla" data-source="post: 5401563" data-attributes="member: 18063"><p>Sure. I run a Call of Cthulhu game for my group which is currently set in 1929. To really set the mood for that game, I play a streaming radio station specializing in music from the 20's and mix in sound effects like a vintage recording of New York city traffic, car horns, and sidewalk noises.</p><p></p><p>When they went to visit a local businessman of questionable loyalties, the outside noises were lowered in volume, but they could clearly hear the sounds of the stock ticker machine and his secretary typing away. I wrote a script to handle this transition, and it was only a click away when I wanted to switch locations.</p><p></p><p>When the meeting turned hostile, the sounds for their .38's, tommy guns, shotguns, and dynamite were only a key press away. In my setup, I have the number keys hotkeyed to their weapons and spell sound effects.</p><p></p><p>It take a light touch when setting up the effects for a scene; what sounds good for 3 minutes starts to get real annoying when looped for 30 minutes. But when done right, I think it really adds to the immersion of the game.</p><p></p><p>There are a few tutorials on getting started at <a href="http://scenesound.cyclobster.com/tutorials/default.aspx" target="_blank">Video Tutorials :: Scene Sound</a>. These are basic guides but should give you an idea of what's possible.</p><p></p><p>If you have any other questions, let me know and I'll do my best to get you some answers.</p></blockquote><p></p>
[QUOTE="400lbGorilla, post: 5401563, member: 18063"] Sure. I run a Call of Cthulhu game for my group which is currently set in 1929. To really set the mood for that game, I play a streaming radio station specializing in music from the 20's and mix in sound effects like a vintage recording of New York city traffic, car horns, and sidewalk noises. When they went to visit a local businessman of questionable loyalties, the outside noises were lowered in volume, but they could clearly hear the sounds of the stock ticker machine and his secretary typing away. I wrote a script to handle this transition, and it was only a click away when I wanted to switch locations. When the meeting turned hostile, the sounds for their .38's, tommy guns, shotguns, and dynamite were only a key press away. In my setup, I have the number keys hotkeyed to their weapons and spell sound effects. It take a light touch when setting up the effects for a scene; what sounds good for 3 minutes starts to get real annoying when looped for 30 minutes. But when done right, I think it really adds to the immersion of the game. There are a few tutorials on getting started at [url=http://scenesound.cyclobster.com/tutorials/default.aspx]Video Tutorials :: Scene Sound[/url]. These are basic guides but should give you an idea of what's possible. If you have any other questions, let me know and I'll do my best to get you some answers. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Scene Sound v1.8.1208 Release
Top