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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Scent, Spot, Listen, Blindsight....as skill checks?
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<blockquote data-quote="Nail" data-source="post: 1392139" data-attributes="member: 224"><p>Hello All:</p><p></p><p>Our group has been playing for about a year, and occasionally (very occasionally), the <em>scent</em> special ability has come up. I've read over the core rules, tried them, and decided (arbitrarily, claim the players! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) to call it a type of Spot check. </p><p></p><p>So, to see if an animal has "caught the scent", I'd roll a d20, add the animal's Spot bonus, and add a circumstance bonus from +4 to +8 (depending on smelliness of the target).</p><p></p><p>My players claim: <ul> <li data-xf-list-type="ul">#1) "If yer gonna play it that way, right it down so we know what it is!", and</li> <li data-xf-list-type="ul">#2) "That's a total nerf! Besides, the scent ability is not unbalanced or difficult. Why change it?"</li> </ul><p></p><p>The first demand, as you may well imagine, is <u>completely</u> unreasonable, and I'll say no more about it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> </p><p></p><p><EDIT>This was meant to be humorous, to poke fun at the fact that <u>of course</u> I should have written it down, and I (the DM) should <strong>not</strong> change rules without talking to my players about it. </p><p></p><p>Unfortunately, my statement above just got my players mad, rather than providing further humor. Everyone else should take a lesson from this: yer writing ain't as clever as you think it is. </EDIT></p><p></p><p>The second point, however, is more interesting. What does everyone else think?</p><p></p><p>I think that all of these "special sense" abilities should be rolled into a skill check, just as normal vision is rolled into Spot, and hearing is what the Listen skill is all about. Reason: why does things like Scent and Blindsight get to be automatic, whereas seeing (Spot) and hearing (Listen), is not?</p><p></p><p>.....so: Is it a good idea to have skill checks for Blindsight? For Scent? For Temorsense? </p><p></p><p>What would be best? It could be a Spot roll, a new skill roll, or combine everything into a "Sense" skill roll.</p><p></p><p>Or maybe the whole mess should be left alone.....</p><p></p><p>Comments?</p></blockquote><p></p>
[QUOTE="Nail, post: 1392139, member: 224"] Hello All: Our group has been playing for about a year, and occasionally (very occasionally), the [i]scent[/i] special ability has come up. I've read over the core rules, tried them, and decided (arbitrarily, claim the players! :) ) to call it a type of Spot check. So, to see if an animal has "caught the scent", I'd roll a d20, add the animal's Spot bonus, and add a circumstance bonus from +4 to +8 (depending on smelliness of the target). My players claim:[list] [*]#1) "If yer gonna play it that way, right it down so we know what it is!", and [*]#2) "That's a total nerf! Besides, the scent ability is not unbalanced or difficult. Why change it?"[/list] The first demand, as you may well imagine, is [u]completely[/u] unreasonable, and I'll say no more about it. :) :o <EDIT>This was meant to be humorous, to poke fun at the fact that [u]of course[/u] I should have written it down, and I (the DM) should [b]not[/b] change rules without talking to my players about it. Unfortunately, my statement above just got my players mad, rather than providing further humor. Everyone else should take a lesson from this: yer writing ain't as clever as you think it is. </EDIT> The second point, however, is more interesting. What does everyone else think? I think that all of these "special sense" abilities should be rolled into a skill check, just as normal vision is rolled into Spot, and hearing is what the Listen skill is all about. Reason: why does things like Scent and Blindsight get to be automatic, whereas seeing (Spot) and hearing (Listen), is not? .....so: Is it a good idea to have skill checks for Blindsight? For Scent? For Temorsense? What would be best? It could be a Spot roll, a new skill roll, or combine everything into a "Sense" skill roll. Or maybe the whole mess should be left alone..... Comments? [/QUOTE]
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Scent, Spot, Listen, Blindsight....as skill checks?
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