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General Tabletop Discussion
*Pathfinder & Starfinder
Scent, Spot, Listen, Blindsight....as skill checks?
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<blockquote data-quote="DrSpunj" data-source="post: 1397716" data-attributes="member: 994"><p>I think this is a good point. It's often easier to just ask for a Spot check (since we tend to think visually) or let the players roll whichever they want (Spot or Listen), but it quickly becomes burdensome to have each player roll for both each time they could do so. Usually when I'm DMing I'll have them make one roll and lower the DC by 2 or 4 to reflect the fact that either sense could tip them off something is going on.</p><p></p><p>I also like that <strong>Nifft</strong> is going with a straight skill roll with a <u>bonus</u> for each additional sense relevant to the situation rather than my proposal earlier which would incur a <u>penalty</u> for each additional sense that doesn't apply. The Core rules are typically built around bonuses in general, and there's already a few specific situations built-in (i.e. Familiars - Owls with +3 to Spot in shadows, Eagles with +3 to Spot in bright light). It's just <em>slicker</em> this way. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p><strong>Nifft</strong>, I do have to say that the "full daylight" requirement for Sight threw me until I looked up Low-light vision and realized it allows one to see in dim illumination as if it were actually bright as daylight.</p><p></p><p>Finally, FYI, I noticed in Monte's AU that a spell giving the Scent ability is only a 1st level Simple spell. Darkvision in Core is a 2nd level spell. Blindsight from Magic of Faerun is 3rd level (should probably be 4th, IMO) and extends out to 30'. Anyone know of a spell giving someone Blindsense? Or Tremorsense? Short of changing their form, I mean. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Thanks.</p><p></p><p>DrSpunj</p></blockquote><p></p>
[QUOTE="DrSpunj, post: 1397716, member: 994"] I think this is a good point. It's often easier to just ask for a Spot check (since we tend to think visually) or let the players roll whichever they want (Spot or Listen), but it quickly becomes burdensome to have each player roll for both each time they could do so. Usually when I'm DMing I'll have them make one roll and lower the DC by 2 or 4 to reflect the fact that either sense could tip them off something is going on. I also like that [b]Nifft[/b] is going with a straight skill roll with a [u]bonus[/u] for each additional sense relevant to the situation rather than my proposal earlier which would incur a [u]penalty[/u] for each additional sense that doesn't apply. The Core rules are typically built around bonuses in general, and there's already a few specific situations built-in (i.e. Familiars - Owls with +3 to Spot in shadows, Eagles with +3 to Spot in bright light). It's just [i]slicker[/i] this way. :) [b]Nifft[/b], I do have to say that the "full daylight" requirement for Sight threw me until I looked up Low-light vision and realized it allows one to see in dim illumination as if it were actually bright as daylight. Finally, FYI, I noticed in Monte's AU that a spell giving the Scent ability is only a 1st level Simple spell. Darkvision in Core is a 2nd level spell. Blindsight from Magic of Faerun is 3rd level (should probably be 4th, IMO) and extends out to 30'. Anyone know of a spell giving someone Blindsense? Or Tremorsense? Short of changing their form, I mean. ;) Thanks. DrSpunj [/QUOTE]
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Scent, Spot, Listen, Blindsight....as skill checks?
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