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General Tabletop Discussion
*Pathfinder & Starfinder
Scent, Spot, Listen, Blindsight....as skill checks?
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<blockquote data-quote="DrSpunj" data-source="post: 1402554" data-attributes="member: 994"><p>Exactly! I think his SH can take credit for getting me (and I think <strong>Nail</strong> also, CMIIW) thinking about this, or at least added more fuel to the mental fire.</p><p> </p><p></p><p></p><p>I only partly agree with you here, <strong>LP</strong>. While your blindsight example is essentially what <strong>Nifft</strong> proposes above, the +4 for Low-light & Darkvision I don't think are necessary or merited.</p><p></p><p>I think there are two general ways to "improve" upon your Awareness skill. Things like Skill Focus(Awareness) add a mechanical bonus to all the rolls. Alertness obviously goes away, but I'm sure we can come up with a creative list of feats that give a +2 bonus to Awareness and a +2 to some other skill if we really wanted. However, while things like Darkvision, Low Light Vision, etc. <em>can</em> give a bonus to the roll if multiple Senses are being used like <strong>Nifft</strong> suggests above, sometimes (more importantly) they are the only thing that allows you to make an Awareness check <em>at all</em>.</p><p></p><p>For instance, my group last night entered a cavern with a large, very fast-moving underground river. Because of the loud rapids in the chamber Listen checks were essentially not possible. As the party consists of all PC races and a Kobold, no other Senses beyond Vision and Hearing were in play. The only light sources they had were a couple Everburning Torches. Had the party been limited to Humans & Halflings they could not have even attempted Awareness checks for anything approaching them beyond the 20' of Light. Since the party contains an Elf with Low-light Vision that character gets an Awareness check for anything within 40', and the Dwarf and Kobold with Darkvision are allowed checks for anything within 60'.</p><p></p><p>None of them get the +4 bonus that <strong>Nifft</strong> was proposing above because they aren't able to bring any more than a single Sense to bear, but what kind of Vision they have definitely makes a huge difference as to whether or not they can make an Awareness check at all.</p><p></p><p>Thanks.</p><p></p><p>DrSpunj</p></blockquote><p></p>
[QUOTE="DrSpunj, post: 1402554, member: 994"] Exactly! I think his SH can take credit for getting me (and I think [b]Nail[/b] also, CMIIW) thinking about this, or at least added more fuel to the mental fire. I only partly agree with you here, [b]LP[/b]. While your blindsight example is essentially what [b]Nifft[/b] proposes above, the +4 for Low-light & Darkvision I don't think are necessary or merited. I think there are two general ways to "improve" upon your Awareness skill. Things like Skill Focus(Awareness) add a mechanical bonus to all the rolls. Alertness obviously goes away, but I'm sure we can come up with a creative list of feats that give a +2 bonus to Awareness and a +2 to some other skill if we really wanted. However, while things like Darkvision, Low Light Vision, etc. [i]can[/i] give a bonus to the roll if multiple Senses are being used like [b]Nifft[/b] suggests above, sometimes (more importantly) they are the only thing that allows you to make an Awareness check [i]at all[/i]. For instance, my group last night entered a cavern with a large, very fast-moving underground river. Because of the loud rapids in the chamber Listen checks were essentially not possible. As the party consists of all PC races and a Kobold, no other Senses beyond Vision and Hearing were in play. The only light sources they had were a couple Everburning Torches. Had the party been limited to Humans & Halflings they could not have even attempted Awareness checks for anything approaching them beyond the 20' of Light. Since the party contains an Elf with Low-light Vision that character gets an Awareness check for anything within 40', and the Dwarf and Kobold with Darkvision are allowed checks for anything within 60'. None of them get the +4 bonus that [b]Nifft[/b] was proposing above because they aren't able to bring any more than a single Sense to bear, but what kind of Vision they have definitely makes a huge difference as to whether or not they can make an Awareness check at all. Thanks. DrSpunj [/QUOTE]
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Scent, Spot, Listen, Blindsight....as skill checks?
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