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General Tabletop Discussion
*Pathfinder & Starfinder
Scent, Spot, Listen, Blindsight....as skill checks?
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<blockquote data-quote="jessemock" data-source="post: 1404371" data-attributes="member: 15694"><p>I think this depends in part on how one adjudicates blindsight and how the character is hiding. </p><p></p><p>How does Blindsight work, in other words?</p><p></p><p></p><p></p><p></p><p> </p><p></p><p>Because Disguise Scent (or whatever) isn't a skill yet; it's presented as a challenge to players. You're saying you'd rather deal with it through a skill check. This is no more or less reasonable than having, say, Diplomacy as a skill check.</p><p></p><p>It's reasonable to say that a PC that deals with Blindsight and Scent all the rest would naturally develop ways to counter them as part of his natural skill set.</p><p></p><p>It's also reasonable to say that players either should or may deal with these challenges directly.</p><p></p><p>From this angle, it's a question of style.</p><p></p><p> </p><p></p><p>Well; creatures <em>can</em> automatically see and hear things. The point is that there is no skill that currently counters scent etc.; that's why they're automatic. No one tries to 'hide' from them.</p><p></p><p>I imagine that the reason for not presenting Scent as a (counterable) skill is because it is so different than seeing and hearing. None of the core PC races has a scent ability; it's simply not in the typical experience of a PC (or player), as things now stand.</p><p></p><p>Simply adding it in to an Awareness skill that takes seeing and hearing as its base will prove problematic, at least to the extent that it will require a number of situational modifiers (wind, medium, potency, etc.) to provide even a minimal degree of verisimilitude (rather than simply balance with player expectations for high-level PCs).</p><p></p><p>As to differences in ability, ranges deal with this issue to some extent. </p><p></p><p> </p><p></p><p>That makes sense, but any reduction in complexity on the skill side will require some increase in complexity on the situational side. You'll have to begin to keep wind direction in mind and so on. This is really no different than keeping track of, say, illumination, but is in addition to it.</p></blockquote><p></p>
[QUOTE="jessemock, post: 1404371, member: 15694"] I think this depends in part on how one adjudicates blindsight and how the character is hiding. How does Blindsight work, in other words? Because Disguise Scent (or whatever) isn't a skill yet; it's presented as a challenge to players. You're saying you'd rather deal with it through a skill check. This is no more or less reasonable than having, say, Diplomacy as a skill check. It's reasonable to say that a PC that deals with Blindsight and Scent all the rest would naturally develop ways to counter them as part of his natural skill set. It's also reasonable to say that players either should or may deal with these challenges directly. From this angle, it's a question of style. Well; creatures [I]can[/I] automatically see and hear things. The point is that there is no skill that currently counters scent etc.; that's why they're automatic. No one tries to 'hide' from them. I imagine that the reason for not presenting Scent as a (counterable) skill is because it is so different than seeing and hearing. None of the core PC races has a scent ability; it's simply not in the typical experience of a PC (or player), as things now stand. Simply adding it in to an Awareness skill that takes seeing and hearing as its base will prove problematic, at least to the extent that it will require a number of situational modifiers (wind, medium, potency, etc.) to provide even a minimal degree of verisimilitude (rather than simply balance with player expectations for high-level PCs). As to differences in ability, ranges deal with this issue to some extent. That makes sense, but any reduction in complexity on the skill side will require some increase in complexity on the situational side. You'll have to begin to keep wind direction in mind and so on. This is really no different than keeping track of, say, illumination, but is in addition to it. [/QUOTE]
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Scent, Spot, Listen, Blindsight....as skill checks?
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