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General Tabletop Discussion
*Pathfinder & Starfinder
Scent, Spot, Listen, Blindsight....as skill checks?
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<blockquote data-quote="DrSpunj" data-source="post: 1427186" data-attributes="member: 994"><p>It's not a bad one, but like you said it takes a bit of a mental shift to work on. Just a few quick thoughts before I let it mull awhile:</p><p></p><p>We'll need special notes about the various senses that spell out when they allow a check and when not. That's not a big deal since we have to do the same thing for Awareness or whatever, just the same.</p><p></p><p>Scent doesn't fit nicely, or I need you to explain how it works under this system. Scent allows you to know the presence within 30', but not the actual square until you're within 5'. I don't see how your proposal works with the definition of Sense you've listed above...unless...you get a check as soon as you're within Scent-range? And if you make it you know which square they're in? Meaning it's actually <em>more</em> powerful under this skill because you have the potential to pinpoint the square from further than 5' away? I don't think that's what you're proposing, but as I said, I can't make Scent "fit" into the scheme you've described.</p><p></p><p>I'm sure I'll come up with others, but I like the basic premise. It's very similar to the Hide/Spot/Invisibility scenario under Core. Someone who's Invisible & Hiding can still get the jump on someone who's Spotted the fact that someone Invisible is nearby but hasn't pinpointed their location yet. Actually, in that scenario I'd probably give a bonus (+4?) to a Spot check made after a successful Sense check.</p><p></p><p>Another random thought, since Sense could be a bit confusing with Sense Motive, I might still go with Awareness instead of Sense, and if your proposal works out just leave Spot separate.</p><p></p><p>Hmmm....</p><p></p><p>DrSpunj</p></blockquote><p></p>
[QUOTE="DrSpunj, post: 1427186, member: 994"] It's not a bad one, but like you said it takes a bit of a mental shift to work on. Just a few quick thoughts before I let it mull awhile: We'll need special notes about the various senses that spell out when they allow a check and when not. That's not a big deal since we have to do the same thing for Awareness or whatever, just the same. Scent doesn't fit nicely, or I need you to explain how it works under this system. Scent allows you to know the presence within 30', but not the actual square until you're within 5'. I don't see how your proposal works with the definition of Sense you've listed above...unless...you get a check as soon as you're within Scent-range? And if you make it you know which square they're in? Meaning it's actually [i]more[/i] powerful under this skill because you have the potential to pinpoint the square from further than 5' away? I don't think that's what you're proposing, but as I said, I can't make Scent "fit" into the scheme you've described. I'm sure I'll come up with others, but I like the basic premise. It's very similar to the Hide/Spot/Invisibility scenario under Core. Someone who's Invisible & Hiding can still get the jump on someone who's Spotted the fact that someone Invisible is nearby but hasn't pinpointed their location yet. Actually, in that scenario I'd probably give a bonus (+4?) to a Spot check made after a successful Sense check. Another random thought, since Sense could be a bit confusing with Sense Motive, I might still go with Awareness instead of Sense, and if your proposal works out just leave Spot separate. Hmmm.... DrSpunj [/QUOTE]
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Scent, Spot, Listen, Blindsight....as skill checks?
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