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General Tabletop Discussion
*Pathfinder & Starfinder
Scent, Spot, Listen, Blindsight....as skill checks?
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<blockquote data-quote="Tessarael" data-source="post: 1427528" data-attributes="member: 12909"><p>Hearing, scent and other "senses" that are not pinpoint ones should give you a direction and at best approximate distance. (e.g. They could give you a 60 degree arc from which the sound/smell/etc. occurred.)</p><p></p><p>I think I would handle Scent similarly to vision and hearing. i.e. There are range limitations, just as Dwarven Darkvision extends for 60'.</p><p></p><p>Scent at a range of 5', acts as Spot. Scent between 5' and 30' acts as a "sense".</p><p></p><p>I like Nail's approach of keeping two different skills for Spot and Listen (Sense). As my DM put it, if you merge Listen/Spot and Hide/Move Silently you will make it much easier for other characters (e.g. Ranger) to be as good as a Rogue in these skills, as fewer skill points are needed. Also, it removes needing to rework the majority of monsters.</p><p></p><p>And yeah, I really don't like the idea that my Rogue's Hide and Move Silently are completely nerfed by Blindsight et al. Ok, fair enough, my Rogue should require at least partial cover in those situations vs. a Spot skill (same deal with Darkvision - you need cover, or magical darkness), but completely nerfing my high level Rogue skills is irritating. </p><p></p><p>My high level Rogue character invested in a magic item that prevents Scent working. That helps, but obviously won't work vs. Blindsense and Blindsight. Also, I think a better mechanic would be to give the Scent "sense" skill a penalty or my Move Silently a bonus in that situation (say +20, same way Invisibility works) - rather than just saying Scent completely fails.</p><p></p><p>If characters don't mask their smell, it would make sense for Scent to give a "sense" bonus to notice their presence. However, I agree that it's ridiculous that a high-level Rogue wouldn't try to avoid this situation. (Ok, so I blacken my sword blades and shiny objects, use deodorant/dirt/whatever to dull or disguise my smell, keep to partial cover or better, tie stuff together so it doesn't jingle, etc ...)</p><p></p><p>Just my thoughts ...</p></blockquote><p></p>
[QUOTE="Tessarael, post: 1427528, member: 12909"] Hearing, scent and other "senses" that are not pinpoint ones should give you a direction and at best approximate distance. (e.g. They could give you a 60 degree arc from which the sound/smell/etc. occurred.) I think I would handle Scent similarly to vision and hearing. i.e. There are range limitations, just as Dwarven Darkvision extends for 60'. Scent at a range of 5', acts as Spot. Scent between 5' and 30' acts as a "sense". I like Nail's approach of keeping two different skills for Spot and Listen (Sense). As my DM put it, if you merge Listen/Spot and Hide/Move Silently you will make it much easier for other characters (e.g. Ranger) to be as good as a Rogue in these skills, as fewer skill points are needed. Also, it removes needing to rework the majority of monsters. And yeah, I really don't like the idea that my Rogue's Hide and Move Silently are completely nerfed by Blindsight et al. Ok, fair enough, my Rogue should require at least partial cover in those situations vs. a Spot skill (same deal with Darkvision - you need cover, or magical darkness), but completely nerfing my high level Rogue skills is irritating. My high level Rogue character invested in a magic item that prevents Scent working. That helps, but obviously won't work vs. Blindsense and Blindsight. Also, I think a better mechanic would be to give the Scent "sense" skill a penalty or my Move Silently a bonus in that situation (say +20, same way Invisibility works) - rather than just saying Scent completely fails. If characters don't mask their smell, it would make sense for Scent to give a "sense" bonus to notice their presence. However, I agree that it's ridiculous that a high-level Rogue wouldn't try to avoid this situation. (Ok, so I blacken my sword blades and shiny objects, use deodorant/dirt/whatever to dull or disguise my smell, keep to partial cover or better, tie stuff together so it doesn't jingle, etc ...) Just my thoughts ... [/QUOTE]
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*Pathfinder & Starfinder
Scent, Spot, Listen, Blindsight....as skill checks?
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