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*Pathfinder & Starfinder
Scent, Spot, Listen, Blindsight....as skill checks?
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<blockquote data-quote="DrSpunj" data-source="post: 1429097" data-attributes="member: 994"><p>Well, I guess that's what I meant. A bat with Blindsense is likely going to get different bonuses and/or be able to use his "radar" in different circumstances than a dog using Scent. A Silence spell confounds (there's that word again <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) the former, actually negating an Awareness check, IMO, but wouldn't significantly affect the dog (though I could see a mild penalty, -2?, or at least the lack of a bonus to the roll as Nifft described above, because the dog can't bring Listen to bear).</p><p></p><p>I think it will be a fair trade giving up the "automaticness" of Scent, Blindsense, Tremorsense, etc. by allowing them to extend further than Core delineates but with the -1 per 10' standard distance penalty. It is a bit of a stretch to believe a bat's sonar extends 60' with a -6 penalty, but this is a game and I'm working towards balance & playability, not necessarily realism. YMMV.</p><p></p><p>I'm kind of warming to <strong>Tessarael</strong>'s "direction sense" rather than pinpointing the square. These are just brainstorming ideas, but what about this:</p><p></p><p>With your Kobold/Orc/Dog example <strong>Nail</strong>, what if with a positive Awareness check the DM then identified which direction you sensed something? I'm not thinking something as broad and nebulous as a 60 degree arc, I'm thinking an actual <u>line</u> that starts wherever you are and is drawn like a ray away from you, passing through the square where your sneaky foe is. You don't know whether whoever you sensed is 10' away (like your Kobold) or 100' away (though IMC I'd probably at least give "close" to mean within charging distance and "far" or "a ways thataway" for anything further). A second successful Awareness check (taken with an active Move Action like Core rules mandate for retrying Spot or Listen, it's not a passive reactive free action type check now) actually pinpoints their square. Since you've successfully sensed their direction you get a +4 bonus to any further checks to locate them assuming they haven't moved. This would force another Sneak check from the Kobold, of course, which makes sense to me since any novel I've read or movie I've ever seen has someone try to stand statue-still and shrink into the shadows whenever they're sneaking around and accidentally disturb a pebble, brush a bush, or step on that errant twig that alerts the guards to their presence. The guards always turn towards the direction the noise came from, but don't know where exactly their foe is hidden.</p><p></p><p>Also, if both Awareness & Spot could be used to sense an opponent, I'd rather allow the creature to choose which one they want to use and then give them a flat +4 to represent bringing their other senses to bear, very much like <strong>Nifft</strong> described above. I'm working towards simplifying a game of Hide & Seek to opposed rolls, one on each side, but I don't think it's fair to deny the Seeker the use of any of their abilities/senses. A bat doesn't have great vision, but if it <em>could</em> potentially see the target then it should get a +4 on its Awareness (representing Blindsense) check, IMO.</p><p></p><p>Finally, <strong>Nail</strong> I'm going to lobby for something here. Do any of these sound funny to you?</p><ul> <li data-xf-list-type="ul">I <strong>Climb</strong> the stalagtite...</li> <li data-xf-list-type="ul">I <strong>Hide</strong> behind the pillar...</li> <li data-xf-list-type="ul">I <strong>Jump</strong> over the low wall...</li> <li data-xf-list-type="ul">I <strong>Listen</strong> at the door...</li> <li data-xf-list-type="ul">I <strong>Move Silently</strong> down the stairs...</li> <li data-xf-list-type="ul">I <strong>Search</strong> the bureau...</li> <li data-xf-list-type="ul">I <strong>Sneak</strong> past the sleeping guard...</li> <li data-xf-list-type="ul">I <strong>Stealth</strong> over to that large rock...</li> <li data-xf-list-type="ul">I <strong>Tumble</strong> past the orc...</li> </ul><p></p><p>With Action Skills I like using <u>Verbs</u>. YMMV. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p>Thanks.</p><p></p><p>DrSpunj</p></blockquote><p></p>
[QUOTE="DrSpunj, post: 1429097, member: 994"] Well, I guess that's what I meant. A bat with Blindsense is likely going to get different bonuses and/or be able to use his "radar" in different circumstances than a dog using Scent. A Silence spell confounds (there's that word again ;) ) the former, actually negating an Awareness check, IMO, but wouldn't significantly affect the dog (though I could see a mild penalty, -2?, or at least the lack of a bonus to the roll as Nifft described above, because the dog can't bring Listen to bear). I think it will be a fair trade giving up the "automaticness" of Scent, Blindsense, Tremorsense, etc. by allowing them to extend further than Core delineates but with the -1 per 10' standard distance penalty. It is a bit of a stretch to believe a bat's sonar extends 60' with a -6 penalty, but this is a game and I'm working towards balance & playability, not necessarily realism. YMMV. I'm kind of warming to [b]Tessarael[/b]'s "direction sense" rather than pinpointing the square. These are just brainstorming ideas, but what about this: With your Kobold/Orc/Dog example [b]Nail[/b], what if with a positive Awareness check the DM then identified which direction you sensed something? I'm not thinking something as broad and nebulous as a 60 degree arc, I'm thinking an actual [u]line[/u] that starts wherever you are and is drawn like a ray away from you, passing through the square where your sneaky foe is. You don't know whether whoever you sensed is 10' away (like your Kobold) or 100' away (though IMC I'd probably at least give "close" to mean within charging distance and "far" or "a ways thataway" for anything further). A second successful Awareness check (taken with an active Move Action like Core rules mandate for retrying Spot or Listen, it's not a passive reactive free action type check now) actually pinpoints their square. Since you've successfully sensed their direction you get a +4 bonus to any further checks to locate them assuming they haven't moved. This would force another Sneak check from the Kobold, of course, which makes sense to me since any novel I've read or movie I've ever seen has someone try to stand statue-still and shrink into the shadows whenever they're sneaking around and accidentally disturb a pebble, brush a bush, or step on that errant twig that alerts the guards to their presence. The guards always turn towards the direction the noise came from, but don't know where exactly their foe is hidden. Also, if both Awareness & Spot could be used to sense an opponent, I'd rather allow the creature to choose which one they want to use and then give them a flat +4 to represent bringing their other senses to bear, very much like [b]Nifft[/b] described above. I'm working towards simplifying a game of Hide & Seek to opposed rolls, one on each side, but I don't think it's fair to deny the Seeker the use of any of their abilities/senses. A bat doesn't have great vision, but if it [i]could[/i] potentially see the target then it should get a +4 on its Awareness (representing Blindsense) check, IMO. Finally, [b]Nail[/b] I'm going to lobby for something here. Do any of these sound funny to you? [list][*]I [b]Climb[/b] the stalagtite... [*]I [b]Hide[/b] behind the pillar... [*]I [b]Jump[/b] over the low wall... [*]I [b]Listen[/b] at the door... [*]I [b]Move Silently[/b] down the stairs... [*]I [b]Search[/b] the bureau... [*]I [b]Sneak[/b] past the sleeping guard... [*]I [b]Stealth[/b] over to that large rock... [*]I [b]Tumble[/b] past the orc... [/list] With Action Skills I like using [u]Verbs[/u]. YMMV. :lol: Thanks. DrSpunj [/QUOTE]
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Scent, Spot, Listen, Blindsight....as skill checks?
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