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General Tabletop Discussion
*Pathfinder & Starfinder
Scent, Spot, Listen, Blindsight....as skill checks?
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<blockquote data-quote="Tessarael" data-source="post: 1429771" data-attributes="member: 12909"><p>Ok. So you still have total concealment from an awareness sense, but they can determine your grid square. Area spells can target you fine, but spells requiring line of sight won't work (no valid target to be seen). </p><p></p><p>Personally, I'd be inclined to give a penalty to awareness/sense checks to determine your specific square. That is still very useful information for a spellcaster to target you. Do you want a Wizard with a Weasel familiar (with Scent) to be able to Lightning Bolt the Rogue that the Weasel can smell? Fireball sounds entirely reasonable - to cover enough area to probably get the Rogue, but other more direct (e.g. line, or targesting a square) spells should have tactical problems. The other thing to do is give out vague or old information (the Rogue's smell came from here, but where is he now?).</p><p></p><p>3.5 Monster Manual rules for Scent:</p><p>- creature can detect opponents within 30' by smell (60' upwind, 15' downwind)</p><p>- exact location is not revealed</p><p>- a move action notes the direction of the scent</p><p>- can pinpoint the source when within 5'</p><p></p><p>I'd argue that hearing and other awareness senses are fairly similar in that regard. You'll get the direction, but the source square only when close.</p><p></p><p>Just my thoughts ...</p></blockquote><p></p>
[QUOTE="Tessarael, post: 1429771, member: 12909"] Ok. So you still have total concealment from an awareness sense, but they can determine your grid square. Area spells can target you fine, but spells requiring line of sight won't work (no valid target to be seen). Personally, I'd be inclined to give a penalty to awareness/sense checks to determine your specific square. That is still very useful information for a spellcaster to target you. Do you want a Wizard with a Weasel familiar (with Scent) to be able to Lightning Bolt the Rogue that the Weasel can smell? Fireball sounds entirely reasonable - to cover enough area to probably get the Rogue, but other more direct (e.g. line, or targesting a square) spells should have tactical problems. The other thing to do is give out vague or old information (the Rogue's smell came from here, but where is he now?). 3.5 Monster Manual rules for Scent: - creature can detect opponents within 30' by smell (60' upwind, 15' downwind) - exact location is not revealed - a move action notes the direction of the scent - can pinpoint the source when within 5' I'd argue that hearing and other awareness senses are fairly similar in that regard. You'll get the direction, but the source square only when close. Just my thoughts ... [/QUOTE]
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Scent, Spot, Listen, Blindsight....as skill checks?
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