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*Pathfinder & Starfinder
Scent, Spot, Listen, Blindsight....as skill checks?
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<blockquote data-quote="DrSpunj" data-source="post: 1441203" data-attributes="member: 994"><p>Yeah, even I have to admit I like Perception over Awareness. Mostly because of the action verb usage with "Perceive". Still, it <em>is</em> lacking the niftiness I'm looking for (but it still beats "Notice", IMO! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>Doing a quick run on Notice, Perceive & Aware at Thesaurus.com yields these possibilities:</p><p></p><p>acknowledge, attend, detect, discern, discover, distinguish, divine, feel, grasp, heed, identify, mark, mind, observe, realize, recognize, regard, sense</p><p></p><p>You know, maybe we're making this harder than it needs to be. What's wrong with using the last one in the list? I know it may be confused with Sense Motive, but the two checks are used in completely different situations the vast majority of the time so I think the confusion would be minimal. Hmmm....</p><p></p><p></p><p></p><p>Well, your quibbles weren't overly effective, but the flattery worked pretty well. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Alright, since I like what you've got for that half of things, he's a quick first draft attempt at the other half.</p><p></p><p><strong><span style="color: cyan">SENSE (WIS)</span></strong></p><p>The Sense skill represents your ability to detect what's going on around you without seeing it. This skill is what gets the hair on the back of your neck up when someone is sneaking up behind you, tunneling up through the floor, or lying in wait in the next room. It encompasses all senses other than sight, including Blindsense, Hearing, Scent & Tremorsense, as well as any others the DM feels are appropriate.</p><p></p><p><em>Check:</em> A Sense check can only be made in a situation where a non-visual sense may give you information. You must possess at least one appropriate sense to make a check at all and you usually receive bonuses to the check if you have more than one of these senses.</p><p> Your Sense check is either made against a DC that reflects how difficult your target is to perceive, or it is opposed by your target's Sneak check.</p><p> Your DM may decide to make the Sense check for you, so that you don't know whether not sensing anything means that nothing is there, or that you failed the check.</p><ul> <li data-xf-list-type="ul">When a creature is hidden or difficult to see, you roll either a Spot or a Sense check, and that roll is opposed by the Sneak check of the hidden creature. If the subject is not intentionally Sneaking, its Sneak check is 0, modified by circumstance (see the Sneak skill description).</li> <li data-xf-list-type="ul">Either Spot or Sense checks may be called for to determine the distance at which an encounter begins.</li> </ul><p></p><p><em>Sense Check Modifiers</em>:</p><ul> <li data-xf-list-type="ul">All Sense checks are penalized by distance (-1 per 10 feet) or if the character making the Sense check is distracted (not concentrating on being observant, -5 penalty).</li> <li data-xf-list-type="ul">Sense for most creatures is primarily based upon Hearing. If you cannot Hear (because you are deaf, being affected by a <em>Silence</em> spell, or some other reason), you make Sense checks at a -2 penalty. (Note: If Hearing is your only non-visual Sense, you cannot make a Sense check at all.)</li> <li data-xf-list-type="ul">If you have the Blindsense ability, you get a +4 bonus on Sense checks.</li> <li data-xf-list-type="ul">If you have the Scent ability, you get a +2 bonus on Sense checks.</li> <li data-xf-list-type="ul">If you have the Tremorsense ability, you get a +4 bonus on Sense checks.</li> </ul><p></p><p><em>Action</em>: Varies. Every time you have a chance to sense something in a reactive manner you can make a Sense check without using an action. Trying to sense something you failed to perceive previously is a move action. </p><p></p><p><em>Try Again</em>: Yes. You can try to sense something that you failed to perceive previously at no penalty. </p><p></p><p>Special:</p><p>If you could reasonably use either Spot or Sense for a check, you receive a +2 bonus to the one you chose. This represents the synergy of using all of your senses at once. A task that does not use sight (like listening through a door, feeling vibrations in the floor or smelling something through a crack in the wall) does not get this bonus.</p><p></p><p>If you have 5 or more ranks in Spot, you get a +2 bonus on Sense checks.</p><p>*****************************************************************</p><p></p><p>How's that?</p><p></p><p>Thanks.</p><p></p><p>DrSpunj</p></blockquote><p></p>
[QUOTE="DrSpunj, post: 1441203, member: 994"] Yeah, even I have to admit I like Perception over Awareness. Mostly because of the action verb usage with "Perceive". Still, it [i]is[/i] lacking the niftiness I'm looking for (but it still beats "Notice", IMO! ;) ) Doing a quick run on Notice, Perceive & Aware at Thesaurus.com yields these possibilities: acknowledge, attend, detect, discern, discover, distinguish, divine, feel, grasp, heed, identify, mark, mind, observe, realize, recognize, regard, sense You know, maybe we're making this harder than it needs to be. What's wrong with using the last one in the list? I know it may be confused with Sense Motive, but the two checks are used in completely different situations the vast majority of the time so I think the confusion would be minimal. Hmmm.... Well, your quibbles weren't overly effective, but the flattery worked pretty well. :D Alright, since I like what you've got for that half of things, he's a quick first draft attempt at the other half. [b][color=cyan]SENSE (WIS)[/color][/b][color=cyan][/color] The Sense skill represents your ability to detect what's going on around you without seeing it. This skill is what gets the hair on the back of your neck up when someone is sneaking up behind you, tunneling up through the floor, or lying in wait in the next room. It encompasses all senses other than sight, including Blindsense, Hearing, Scent & Tremorsense, as well as any others the DM feels are appropriate. [i]Check:[/i] A Sense check can only be made in a situation where a non-visual sense may give you information. You must possess at least one appropriate sense to make a check at all and you usually receive bonuses to the check if you have more than one of these senses. Your Sense check is either made against a DC that reflects how difficult your target is to perceive, or it is opposed by your target's Sneak check. Your DM may decide to make the Sense check for you, so that you don't know whether not sensing anything means that nothing is there, or that you failed the check. [list][*]When a creature is hidden or difficult to see, you roll either a Spot or a Sense check, and that roll is opposed by the Sneak check of the hidden creature. If the subject is not intentionally Sneaking, its Sneak check is 0, modified by circumstance (see the Sneak skill description). [*]Either Spot or Sense checks may be called for to determine the distance at which an encounter begins.[/list] [i]Sense Check Modifiers[/i]: [list][*]All Sense checks are penalized by distance (-1 per 10 feet) or if the character making the Sense check is distracted (not concentrating on being observant, -5 penalty). [*]Sense for most creatures is primarily based upon Hearing. If you cannot Hear (because you are deaf, being affected by a [i]Silence[/i] spell, or some other reason), you make Sense checks at a -2 penalty. (Note: If Hearing is your only non-visual Sense, you cannot make a Sense check at all.) [*]If you have the Blindsense ability, you get a +4 bonus on Sense checks. [*]If you have the Scent ability, you get a +2 bonus on Sense checks. [*]If you have the Tremorsense ability, you get a +4 bonus on Sense checks.[/list] [i]Action[/i]: Varies. Every time you have a chance to sense something in a reactive manner you can make a Sense check without using an action. Trying to sense something you failed to perceive previously is a move action. [i]Try Again[/i]: Yes. You can try to sense something that you failed to perceive previously at no penalty. Special: If you could reasonably use either Spot or Sense for a check, you receive a +2 bonus to the one you chose. This represents the synergy of using all of your senses at once. A task that does not use sight (like listening through a door, feeling vibrations in the floor or smelling something through a crack in the wall) does not get this bonus. If you have 5 or more ranks in Spot, you get a +2 bonus on Sense checks. ***************************************************************** How's that? Thanks. DrSpunj [/QUOTE]
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Scent, Spot, Listen, Blindsight....as skill checks?
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