Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Scent, Spot, Listen, Blindsight....as skill checks?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nail" data-source="post: 1444952" data-attributes="member: 224"><p>Now, as long as my computer doesn't crash again.....</p><p></p><p></p><p>Thanks! Excellent effort. </p><p></p><p>My suggestion is to broaden the scope of the skill just a wee bit, add in what "success" means, and then futz with the circumstance modifiers. Other than that, I'd say we're there!</p><p></p><p><strong><span style="color: cyan">SENSE (WIS)</span></strong></p><p>The Sense skill represents what all of your non-visual senses tell you about your surroundings. These non-visual senses include hearing, smell, and touch, as well as the extraordinary abilities of Blindsense, Scent & Tremorsense. This skill even encompases that mysterious "6th sense", or "gut-feeling", the feeling that someone is sneaking up behind you, or lying in wait in the next room. </p><p></p><p><em>Check:</em> Your Sense check is either made against a DC set by the DM, or it is opposed by another's Sneak check. <ul> <li data-xf-list-type="ul">When a creature is hidden or difficult to see, you roll either a Sense or a Spot check, and that roll is opposed by the Sneak check of the hidden creature. If the subject is not intentionally Sneaking, its Sneak check is 0, modified by circumstance (see the Sneak skill description).</li> <li data-xf-list-type="ul">If you are trying to sense something other than a creature, the DM should determine an appropriate DC for your check. </li> <li data-xf-list-type="ul">Either Spot or Sense checks may be called for to determine the distance at which an encounter begins.</li> </ul><p></p><p>You can only make a Sense check when at least one non-visual sense of yours could give you information. If more than one non-visual sense is useful (such as hearing and Scent for finding <em>invisible</em> creatures), you receive bonuses to the check. In many cases, the DM should roll your Sense check in secret, so you don't know if you were successful or not.</p><p></p><p><em>Sense Check Modifiers</em>:</p><ul> <li data-xf-list-type="ul">All Sense checks are penalized by distance (-1 per 10 feet) or if the character making the Sense check is distracted (not concentrating on being observant, -5 penalty).</li> <li data-xf-list-type="ul">Sense for most creatures is primarily based upon hearing. If you cannot hear (because you are deaf, being affected by a <em>Silence</em> spell, or some other reason), you make Sense checks at a -4 penalty. (Note: If hearing is your only non-visual Sense, you cannot make a Sense check at all.)</li> <li data-xf-list-type="ul">Sense can be used even if the subject has total cover or total concealment. A shut door increases the DC by +5; a 1' thick stone wall increases the DC by +15.</li> <li data-xf-list-type="ul">If you have the Blindsense ability, you get a +4 bonus on Sense checks.</li> <li data-xf-list-type="ul">If you have the Scent ability, you get a +2 bonus on Sense checks.</li> <li data-xf-list-type="ul">If you have the Tremorsense ability, you get a +4 bonus on Sense checks.</li> </ul><p></p><p>Success means you know where the subject is (what square the subject is in), but the subject may still be hidden, have total cover or concealment, and so on........</p><p></p><p><em>Action</em>: Varies. Every time you have a chance to sense something in a reactive manner you can make a Sense check without using an action. Trying to sense something you failed to perceive previously is a move action. </p><p></p><p><em>Try Again</em>: Yes. You can try to sense something that you failed to perceive previously at no penalty. </p><p></p><p>Special:</p><p>If you could reasonably use either Spot or Sense for a check, you receive a +2 bonus to the one you chose. This represents the synergy of using all of your senses at once. A task that does not use sight (like listening through a door, feeling vibrations in the floor or smelling something through a crack in the wall) does not get this bonus.</p><p></p><p>If you have 5 or more ranks in Spot, you get a +2 bonus on Sense checks.</p><p></p><p>*************</p><p>Aaack...ran out of time again. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /></p></blockquote><p></p>
[QUOTE="Nail, post: 1444952, member: 224"] Now, as long as my computer doesn't crash again..... Thanks! Excellent effort. My suggestion is to broaden the scope of the skill just a wee bit, add in what "success" means, and then futz with the circumstance modifiers. Other than that, I'd say we're there! [b][color=cyan]SENSE (WIS)[/color][/b][color=cyan][/color] The Sense skill represents what all of your non-visual senses tell you about your surroundings. These non-visual senses include hearing, smell, and touch, as well as the extraordinary abilities of Blindsense, Scent & Tremorsense. This skill even encompases that mysterious "6th sense", or "gut-feeling", the feeling that someone is sneaking up behind you, or lying in wait in the next room. [i]Check:[/i] Your Sense check is either made against a DC set by the DM, or it is opposed by another's Sneak check. [list][*]When a creature is hidden or difficult to see, you roll either a Sense or a Spot check, and that roll is opposed by the Sneak check of the hidden creature. If the subject is not intentionally Sneaking, its Sneak check is 0, modified by circumstance (see the Sneak skill description). [*]If you are trying to sense something other than a creature, the DM should determine an appropriate DC for your check. [*]Either Spot or Sense checks may be called for to determine the distance at which an encounter begins.[/list] You can only make a Sense check when at least one non-visual sense of yours could give you information. If more than one non-visual sense is useful (such as hearing and Scent for finding [i]invisible[/i] creatures), you receive bonuses to the check. In many cases, the DM should roll your Sense check in secret, so you don't know if you were successful or not. [i]Sense Check Modifiers[/i]: [list][*]All Sense checks are penalized by distance (-1 per 10 feet) or if the character making the Sense check is distracted (not concentrating on being observant, -5 penalty). [*]Sense for most creatures is primarily based upon hearing. If you cannot hear (because you are deaf, being affected by a [i]Silence[/i] spell, or some other reason), you make Sense checks at a -4 penalty. (Note: If hearing is your only non-visual Sense, you cannot make a Sense check at all.) [*]Sense can be used even if the subject has total cover or total concealment. A shut door increases the DC by +5; a 1' thick stone wall increases the DC by +15. [*]If you have the Blindsense ability, you get a +4 bonus on Sense checks. [*]If you have the Scent ability, you get a +2 bonus on Sense checks. [*]If you have the Tremorsense ability, you get a +4 bonus on Sense checks.[/list] Success means you know where the subject is (what square the subject is in), but the subject may still be hidden, have total cover or concealment, and so on........ [i]Action[/i]: Varies. Every time you have a chance to sense something in a reactive manner you can make a Sense check without using an action. Trying to sense something you failed to perceive previously is a move action. [i]Try Again[/i]: Yes. You can try to sense something that you failed to perceive previously at no penalty. Special: If you could reasonably use either Spot or Sense for a check, you receive a +2 bonus to the one you chose. This represents the synergy of using all of your senses at once. A task that does not use sight (like listening through a door, feeling vibrations in the floor or smelling something through a crack in the wall) does not get this bonus. If you have 5 or more ranks in Spot, you get a +2 bonus on Sense checks. ************* Aaack...ran out of time again. :heh: :o [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Scent, Spot, Listen, Blindsight....as skill checks?
Top