Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Scepter Tower of Spellguard, anyone?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bodhiwolff" data-source="post: 4587625" data-attributes="member: 71196"><p>In response to the suggested fixes ...</p><p> </p><p>While it is kind of you to suggest such things, and such standard advice is never a bad idea to re-visit, it should be pointed out that the module as it stands already has plenty of such motivation, additional fluff, extras, background, etc. </p><p> </p><p>They did very well in providing a ton of little hooks, little additional bits to build off, potential side adventures outside the tower, interesting characters and NPC's each with their own story, etc. They also made sure to have an ongoing puzzle or two to motivate you to keep exploring the tower in order to figure out what is going on, more than simply hunting the bad guy.</p><p> </p><p>That being said ... it is still really, really linear in design and structure. It feels that you're simply moving through the encounters, one after another, because you *have* to move through the encounters one after another -- especially once you hit the tower itself.</p><p> </p><p>Oh, sure, you're motivated by the main storyline and a couple of little puzzles as well, and you're looking for specific answers and objects, etc., but that doesn't do overly much to mitigate the fact that, at a certain point, you're on a treadmill, and you know it.</p><p> </p><p>Making you want to keep moving on the treadmill doesn't necessarily make it feel better, if you see what I'm saying.</p><p> </p><p>Compared to the older, classic modules, it certainly doesn't hook you the way that the Giants/Drow/Lolth series did.</p></blockquote><p></p>
[QUOTE="Bodhiwolff, post: 4587625, member: 71196"] In response to the suggested fixes ... While it is kind of you to suggest such things, and such standard advice is never a bad idea to re-visit, it should be pointed out that the module as it stands already has plenty of such motivation, additional fluff, extras, background, etc. They did very well in providing a ton of little hooks, little additional bits to build off, potential side adventures outside the tower, interesting characters and NPC's each with their own story, etc. They also made sure to have an ongoing puzzle or two to motivate you to keep exploring the tower in order to figure out what is going on, more than simply hunting the bad guy. That being said ... it is still really, really linear in design and structure. It feels that you're simply moving through the encounters, one after another, because you *have* to move through the encounters one after another -- especially once you hit the tower itself. Oh, sure, you're motivated by the main storyline and a couple of little puzzles as well, and you're looking for specific answers and objects, etc., but that doesn't do overly much to mitigate the fact that, at a certain point, you're on a treadmill, and you know it. Making you want to keep moving on the treadmill doesn't necessarily make it feel better, if you see what I'm saying. Compared to the older, classic modules, it certainly doesn't hook you the way that the Giants/Drow/Lolth series did. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Scepter Tower of Spellguard, anyone?
Top