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Scheduling for IRON DM 2015
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<blockquote data-quote="Wik" data-source="post: 6705330" data-attributes="member: 40177"><p>It's usually not much like that. I've done a few of these, something like five or six years ago, and they've consistently been one of the most enjoyable - and positive - experiences on ENWorld. </p><p></p><p>A few tips:</p><p></p><p>1. Watch your ingredients. Be clever with them - the cleverer, the better. But don't try and change the ingredient or stray too far from it in the name of cleverness. For example, if your ingredient is "an intelligent zombie" and you make the villain a sage ghoul, you'll be asking for trouble. </p><p></p><p>2. Connect your ingredients. As in, don't just have six ingredients floating in the adventure alone. If you can try and tighten your adventure so that, ideally, all ingredients connect to one another to form a coherent whole, you'll be doing great. </p><p></p><p>3. Edit, edit, edit. I write mine in notepad, go over the word limit, and edit down. As with all writing, the better you edit, the better you'll be. </p><p></p><p>4. Time Management. Write as soon as you can, after getting your ideas out on pen and paper. Then, let the idea sit for a bit before you submit. This time around, I plan on writing as much as I can as soon as I get the idea, and then submitting just before the deadline so I have time to think about it. I work a buttload of hours, and volunteer, so personally, I think this might be what kills me. It's what killed me before, too. </p><p></p><p>Basically, keep those in mind, and always ask "is it fun?" and you'll do great. It's fun to look at RPGs from a different perspective! And I guarantee, you'll have a barrel of laughs.</p></blockquote><p></p>
[QUOTE="Wik, post: 6705330, member: 40177"] It's usually not much like that. I've done a few of these, something like five or six years ago, and they've consistently been one of the most enjoyable - and positive - experiences on ENWorld. A few tips: 1. Watch your ingredients. Be clever with them - the cleverer, the better. But don't try and change the ingredient or stray too far from it in the name of cleverness. For example, if your ingredient is "an intelligent zombie" and you make the villain a sage ghoul, you'll be asking for trouble. 2. Connect your ingredients. As in, don't just have six ingredients floating in the adventure alone. If you can try and tighten your adventure so that, ideally, all ingredients connect to one another to form a coherent whole, you'll be doing great. 3. Edit, edit, edit. I write mine in notepad, go over the word limit, and edit down. As with all writing, the better you edit, the better you'll be. 4. Time Management. Write as soon as you can, after getting your ideas out on pen and paper. Then, let the idea sit for a bit before you submit. This time around, I plan on writing as much as I can as soon as I get the idea, and then submitting just before the deadline so I have time to think about it. I work a buttload of hours, and volunteer, so personally, I think this might be what kills me. It's what killed me before, too. Basically, keep those in mind, and always ask "is it fun?" and you'll do great. It's fun to look at RPGs from a different perspective! And I guarantee, you'll have a barrel of laughs. [/QUOTE]
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