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<blockquote data-quote="Deuce Traveler" data-source="post: 6712757" data-attributes="member: 34958"><p>My entry has also been posted. I usually follow three rules.</p><p></p><p>1. Don't let a good idea waste an entry. I really liked the Painful Pun ingredient and had thoughts of using it as the central part of the story. A cursed joke that killed someone after some time unless they found someone to pass it onto. Nothing fit well with this to make a cohesive adventure, so I dropped it.</p><p></p><p>2. Play to your strengths. I still struggled to put the jovial innkeeper and a desperate gnoll together in a story. A jovial gnoll and desperate innkeeper would be easy, the reverse is hard. So now I thought about a light-hearted romp where you could play an evil party helping a problem among monstrous NPCs. But the problem is that my writing and imagination has often failed with comedy. Since I had trouble with a humorous way to make an adventure that connected these ingredients, I reluctantly started looking at how to put it together in a macabre way.</p><p></p><p>3. Remember to make the ingredients integral. It's all about the points. If I use an ingredient that is so integral that removing it would make the adventure fall apart, I give the ingredient use 2 points. If I use an ingredient that is not integral, but still well-used, I give myself 1 point there. If I do not use an ingredient, or only use the name of the ingredient for a place or person, then I give myself 0 points there. I then look over some of my drafts, either in my mind or on paper, and the path that seems to lead to the most points is the one I run. I think it over before I fall asleep and start writing it the next day.</p><p></p><p>One more for when it's done.</p><p></p><p>4. Never Take it Personal. If I lose, I never take things personal. I've lost plenty of times when I felt I had a better entry (and more when I didn't) than my opponent, but much of this is subjective. Instead, enjoy the practice in writing and be satisfied when you made a solid entry, even when you lose.</p></blockquote><p></p>
[QUOTE="Deuce Traveler, post: 6712757, member: 34958"] My entry has also been posted. I usually follow three rules. 1. Don't let a good idea waste an entry. I really liked the Painful Pun ingredient and had thoughts of using it as the central part of the story. A cursed joke that killed someone after some time unless they found someone to pass it onto. Nothing fit well with this to make a cohesive adventure, so I dropped it. 2. Play to your strengths. I still struggled to put the jovial innkeeper and a desperate gnoll together in a story. A jovial gnoll and desperate innkeeper would be easy, the reverse is hard. So now I thought about a light-hearted romp where you could play an evil party helping a problem among monstrous NPCs. But the problem is that my writing and imagination has often failed with comedy. Since I had trouble with a humorous way to make an adventure that connected these ingredients, I reluctantly started looking at how to put it together in a macabre way. 3. Remember to make the ingredients integral. It's all about the points. If I use an ingredient that is so integral that removing it would make the adventure fall apart, I give the ingredient use 2 points. If I use an ingredient that is not integral, but still well-used, I give myself 1 point there. If I do not use an ingredient, or only use the name of the ingredient for a place or person, then I give myself 0 points there. I then look over some of my drafts, either in my mind or on paper, and the path that seems to lead to the most points is the one I run. I think it over before I fall asleep and start writing it the next day. One more for when it's done. 4. Never Take it Personal. If I lose, I never take things personal. I've lost plenty of times when I felt I had a better entry (and more when I didn't) than my opponent, but much of this is subjective. Instead, enjoy the practice in writing and be satisfied when you made a solid entry, even when you lose. [/QUOTE]
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