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<blockquote data-quote="Agback" data-source="post: 428842" data-attributes="member: 5328"><p>G'day</p><p></p><p>I have both run and played in campaigns centred around schools. I remember a couple of such campaigns in 'Bushido' campaigns (set in a romanticised mediarval Japan), for instance.</p><p></p><p>I have also both played in a run such campaigns in my fantasy setting <a href="http://webone.com.au/~evill/gehennum/index.html" target="_blank">Gehennum</a>, where the theory of education encourages different sorts of things to be studied together. (Scholastics and gymnastics are complents in the Gehennese <a href="http://webone.com.au/~evill/gehennum/society.html#education" target="_blank">theory of education</a>.) Indeed, if you looked at it right, it might turn out that both the campaign I set in <a href="http://webone.com.au/~evill/gehennum/TV.html" target="_blank">Thundering Vale</a> were essentially centred around a school.</p><p></p><p>I think that best advice I can give you is that you ought not to compromise your campaign concept to fit in with players' expectations of what a D&D campaign ought to be like. Because if you run a campaign that is different and consistent it is likely to be better and memorable. So if your campaign concept suggests to you that all the PCs ought to be, say, either monks or clerics of Nysalor, go with it! Let your players discover that characters can still be different from each other in interesting ways even if their capabilities are very similar, and that it is inclinations rather than abilities, or in short personality rather than stats, that makes a character fun to play. If someone wants to play, say, a ranger, and a ranger doesn't fit, tell the player to save up his ranger ideas for the next campaign.</p><p></p><p>Another piece of advice, not quite so definite, is that you place your school in a large city where there is a lot going on and where the school is a comparatively small interest group, rather than setting it out in the country where it is more isolated and comparatively more powerful.</p><p></p><p>Happy hunting!</p><p></p><p></p><p>Agback</p></blockquote><p></p>
[QUOTE="Agback, post: 428842, member: 5328"] G'day I have both run and played in campaigns centred around schools. I remember a couple of such campaigns in 'Bushido' campaigns (set in a romanticised mediarval Japan), for instance. I have also both played in a run such campaigns in my fantasy setting [URL=http://webone.com.au/~evill/gehennum/index.html]Gehennum[/URL], where the theory of education encourages different sorts of things to be studied together. (Scholastics and gymnastics are complents in the Gehennese [URL=http://webone.com.au/~evill/gehennum/society.html#education]theory of education[/URL].) Indeed, if you looked at it right, it might turn out that both the campaign I set in [URL=http://webone.com.au/~evill/gehennum/TV.html]Thundering Vale[/URL] were essentially centred around a school. I think that best advice I can give you is that you ought not to compromise your campaign concept to fit in with players' expectations of what a D&D campaign ought to be like. Because if you run a campaign that is different and consistent it is likely to be better and memorable. So if your campaign concept suggests to you that all the PCs ought to be, say, either monks or clerics of Nysalor, go with it! Let your players discover that characters can still be different from each other in interesting ways even if their capabilities are very similar, and that it is inclinations rather than abilities, or in short personality rather than stats, that makes a character fun to play. If someone wants to play, say, a ranger, and a ranger doesn't fit, tell the player to save up his ranger ideas for the next campaign. Another piece of advice, not quite so definite, is that you place your school in a large city where there is a lot going on and where the school is a comparatively small interest group, rather than setting it out in the country where it is more isolated and comparatively more powerful. Happy hunting! Agback [/QUOTE]
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