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General Tabletop Discussion
*Pathfinder & Starfinder
School me in th art of Charging.
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5043065" data-attributes="member: 82106"><p>The charge rules (according to the guy that wrote them) are deliberately pretty vague.</p><p></p><p>1. They don't define a "target" they just talk about "the enemy". So it is not clear that there is a specific target of the charge, just that when you get to a certain spot where all the things you've done up to that point in the charge are legal then you could declare the attack part. There is nothing that says you have to charge to the closest point from which you could attack <strong>any</strong> enemy, just <strong>some</strong> enemy.</p><p></p><p>2. They don't define directly. The basic idea is you can't charge around to the side of an enemy or around to his rear. Exactly how straight the movement needs to be is up to the DM. The author's position seemed to be it just has to be "the most straightforward way to get from where you are to where you attack from" regardless of how straight or crooked that path happens to be.</p><p></p><p>If you play with different DMs you will definitely find they handle things differently. Again the position of the author seemed to be that the charge rules were not intended to make it hard to charge, just to make sure players weren't abusing charges. Anything that seems like it should work, should probably work by his reasoning. In fact he seemed rather annoyed that people were making all kinds of "technical" arguments about charges.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5043065, member: 82106"] The charge rules (according to the guy that wrote them) are deliberately pretty vague. 1. They don't define a "target" they just talk about "the enemy". So it is not clear that there is a specific target of the charge, just that when you get to a certain spot where all the things you've done up to that point in the charge are legal then you could declare the attack part. There is nothing that says you have to charge to the closest point from which you could attack [b]any[/b] enemy, just [b]some[/b] enemy. 2. They don't define directly. The basic idea is you can't charge around to the side of an enemy or around to his rear. Exactly how straight the movement needs to be is up to the DM. The author's position seemed to be it just has to be "the most straightforward way to get from where you are to where you attack from" regardless of how straight or crooked that path happens to be. If you play with different DMs you will definitely find they handle things differently. Again the position of the author seemed to be that the charge rules were not intended to make it hard to charge, just to make sure players weren't abusing charges. Anything that seems like it should work, should probably work by his reasoning. In fact he seemed rather annoyed that people were making all kinds of "technical" arguments about charges. [/QUOTE]
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School me in th art of Charging.
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