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School me in th art of Charging.
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5045000" data-attributes="member: 82106"><p>Meh, chargebarians are one trick ponies. Its a good trick and it can be fairly reliable so it isn't a bad build but there are better answers to it than nerfing charging with over-strict interpretations of the rules.</p><p></p><p>I'm not certain what effect overall hide expertise may have on this for some variations, but generally chargebarians are not exactly the highest defense characters on the block. They're great as long as they're actually able to charge, but get them toe-to-toe and stuck there and its a different story, they aren't fighters and won't be able to stand long in a slugfest. Plus they don't do quite so well (like all barbs) if they happen to run out of dailies. </p><p></p><p>Chargebarian is a good solid build for some party mixes but as a party you really have to watch out not to over rely on them for the party's high damage output because when you get into that situation where they don't work well, they REALLY don't work all that well. Restricted combat areas, monsters that drop movement reducing conditions, and any situation where the monsters fly etc is going to be bad news for them. If you don't have something like a hot bow ranger to take up the slack you'll be in trouble fast.</p><p></p><p>It may SEEM like a "near broken" build in its ideal conditions (and it would be pretty much broken if they could ALWAYS deliver) but when you balance it out over a good mix of encounter types they're really pretty much in line with other strikers.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5045000, member: 82106"] Meh, chargebarians are one trick ponies. Its a good trick and it can be fairly reliable so it isn't a bad build but there are better answers to it than nerfing charging with over-strict interpretations of the rules. I'm not certain what effect overall hide expertise may have on this for some variations, but generally chargebarians are not exactly the highest defense characters on the block. They're great as long as they're actually able to charge, but get them toe-to-toe and stuck there and its a different story, they aren't fighters and won't be able to stand long in a slugfest. Plus they don't do quite so well (like all barbs) if they happen to run out of dailies. Chargebarian is a good solid build for some party mixes but as a party you really have to watch out not to over rely on them for the party's high damage output because when you get into that situation where they don't work well, they REALLY don't work all that well. Restricted combat areas, monsters that drop movement reducing conditions, and any situation where the monsters fly etc is going to be bad news for them. If you don't have something like a hot bow ranger to take up the slack you'll be in trouble fast. It may SEEM like a "near broken" build in its ideal conditions (and it would be pretty much broken if they could ALWAYS deliver) but when you balance it out over a good mix of encounter types they're really pretty much in line with other strikers. [/QUOTE]
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School me in th art of Charging.
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