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School me in th art of Charging.
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5046936" data-attributes="member: 82106"><p>Baloney. I mean <strong>we do it every week when we play</strong>. OK? You can argue logic but you cannot argue reality.</p><p></p><p>You declare you are charging.</p><p></p><p>You move.</p><p></p><p>You ask yourself some questions, have I moved directly towards an enemy, have I moved 2 or more squares, am I in the nearest square from which I can attack that enemy. If the answers are yes to all those questions then you get an MBA with a +1.</p><p></p><p>That's all. It is quite doable. At no point is it necessary to declare a target of your charge. </p><p></p><p>This is the same as using a declared target EXCEPT if the situation changes during the charge, such as the target shifts or someone uses a readied action that modifies the situation then you may find yourself ending up making the attack on a different enemy than the one you probably thought you were going to attack. Just because a character is running forward to whack someone doesn't mean they can't whack some other guy that happens to get in their way instead. Don't be so rigid about it, its more fun this way. Frankly its come maybe twice in actual play anyhow. 95% of the time you know exactly how its going to go from the start.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5046936, member: 82106"] Baloney. I mean [b]we do it every week when we play[/b]. OK? You can argue logic but you cannot argue reality. You declare you are charging. You move. You ask yourself some questions, have I moved directly towards an enemy, have I moved 2 or more squares, am I in the nearest square from which I can attack that enemy. If the answers are yes to all those questions then you get an MBA with a +1. That's all. It is quite doable. At no point is it necessary to declare a target of your charge. This is the same as using a declared target EXCEPT if the situation changes during the charge, such as the target shifts or someone uses a readied action that modifies the situation then you may find yourself ending up making the attack on a different enemy than the one you probably thought you were going to attack. Just because a character is running forward to whack someone doesn't mean they can't whack some other guy that happens to get in their way instead. Don't be so rigid about it, its more fun this way. Frankly its come maybe twice in actual play anyhow. 95% of the time you know exactly how its going to go from the start. [/QUOTE]
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