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School me on Traveller 2300 / 2300AD
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<blockquote data-quote="DMScott" data-source="post: 1778300" data-attributes="member: 11734"><p>Hmm, I'd say that Traveller itself is a hard-ish, vaguely Firefly-esque RPG. 2300 AD and Traveller 2300 are both uncompromisingly hard sci-fi, a lot more like Greg Bear than Joss Whedon. For example, the 2300 setting has none of the artificial gravity tech that characterizes most sci-fi, and is based on a relatively realistic star map. It's also pretty uncommon for individuals to own starships in 2300, while that's a staple of Traveller.</p><p></p><p></p><p></p><p>It's been a while, but I think Traveller 2300 uses a proto-version of GDW's rules system, which was later used in the 2nd edition of Twilight 2000, Traveller: The New Era, 2300 AD, and I think Dark Conspiracy. 2300 AD has the same background and setting as Traveller 2300, just cleaned up rules. My vague recollection is that the first character our group ever generated for 2300 was permanently unconscious, I don't recall if that was a rules screwup or an entertaining misunderstanding on our part.</p><p></p><p>IMHO, the 2300 background is really interesting. The rules I can take or leave. Many of the products were background-heavy, so they're useful even if you use another rules system. I personally prefer the adventures to the sourcebook-type supplements. If the space-western aspect of Firefly interests you, one adventure to take a look at is "Ranger", which features Texas Rangers on a frontier world.</p><p></p><p>GURPS itself doesn't have a license to cover the 2300 era, but there's some websites with fan conversions. For example:</p><p></p><p><a href="http://users2.ev1.net/~redroach/ad2300/gurps.htm" target="_blank">http://users2.ev1.net/~redroach/ad2300/gurps.htm</a></p><p></p><p>There is no direct connection between the Twilight 2000/2300 AD timeline and Traveller's far future setting as written. It's always possible to handwave one in, of course.</p><p></p><p></p><p></p><p>I don't have any inside knowledge, but it's been discussed a bit on Citizens of the Imperium, one of the major Traveller message boards. Here's their 2300 forum:</p><p></p><p><a href="http://www.travellerrpg.com/cgi-bin/Trav/CotI/Discuss/ultimatebb.cgi?ubb=forum;f=30" target="_blank">http://www.travellerrpg.com/cgi-bin/Trav/CotI/Discuss/ultimatebb.cgi?ubb=forum;f=30</a></p><p></p><p>Last I heard, the 2320 sourcebook was slated to be mostly background, such as providing a timeline from 2300 to 2320, so it should be useful to anyone using a non-T20 rules system. One thing that's not going to be updated is the star map. 2300's stellar data is very out of date now, but since much of the game's background is built around that out of date starmap (maximum ship range is 7.7 light years, which channels exploration along certain routes), they decided to keep the older map.</p></blockquote><p></p>
[QUOTE="DMScott, post: 1778300, member: 11734"] Hmm, I'd say that Traveller itself is a hard-ish, vaguely Firefly-esque RPG. 2300 AD and Traveller 2300 are both uncompromisingly hard sci-fi, a lot more like Greg Bear than Joss Whedon. For example, the 2300 setting has none of the artificial gravity tech that characterizes most sci-fi, and is based on a relatively realistic star map. It's also pretty uncommon for individuals to own starships in 2300, while that's a staple of Traveller. It's been a while, but I think Traveller 2300 uses a proto-version of GDW's rules system, which was later used in the 2nd edition of Twilight 2000, Traveller: The New Era, 2300 AD, and I think Dark Conspiracy. 2300 AD has the same background and setting as Traveller 2300, just cleaned up rules. My vague recollection is that the first character our group ever generated for 2300 was permanently unconscious, I don't recall if that was a rules screwup or an entertaining misunderstanding on our part. IMHO, the 2300 background is really interesting. The rules I can take or leave. Many of the products were background-heavy, so they're useful even if you use another rules system. I personally prefer the adventures to the sourcebook-type supplements. If the space-western aspect of Firefly interests you, one adventure to take a look at is "Ranger", which features Texas Rangers on a frontier world. GURPS itself doesn't have a license to cover the 2300 era, but there's some websites with fan conversions. For example: [url]http://users2.ev1.net/~redroach/ad2300/gurps.htm[/url] There is no direct connection between the Twilight 2000/2300 AD timeline and Traveller's far future setting as written. It's always possible to handwave one in, of course. I don't have any inside knowledge, but it's been discussed a bit on Citizens of the Imperium, one of the major Traveller message boards. Here's their 2300 forum: [url]http://www.travellerrpg.com/cgi-bin/Trav/CotI/Discuss/ultimatebb.cgi?ubb=forum;f=30[/url] Last I heard, the 2320 sourcebook was slated to be mostly background, such as providing a timeline from 2300 to 2320, so it should be useful to anyone using a non-T20 rules system. One thing that's not going to be updated is the star map. 2300's stellar data is very out of date now, but since much of the game's background is built around that out of date starmap (maximum ship range is 7.7 light years, which channels exploration along certain routes), they decided to keep the older map. [/QUOTE]
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