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General Tabletop Discussion
*Pathfinder & Starfinder
School specializations for fighters. (a bit long)
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<blockquote data-quote="Valmur_Dwur" data-source="post: 269135" data-attributes="member: 5065"><p>Ok I'll take a stab at it and Hi yourself BTW! It's a good idea but it's way too overpowered right now. You need to re-read the spell specialization to give this a little more negativity<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> I would say that any 1 school of specialization means a permanent -4 WITHOUT BAB bonuses to at least 2 other "schools" The rest are at normal. If a character wants to take 2 schools the -4 is for ALL other schools. You have to make it something that if the player wants that they sacrifice something else. The way it reads right now is that I can take slasher and weild my Longsword at a leve lhigher than normal and pick Trapper (which I don't like and would never use those weapons normally). Then by 4th level my -4 is offset by my BAB of +4. So I've been able to use my "weapon of choice" at a level higher while having NO penalties to anything. Now granted the DM can take away my sword have the hobgoblin throw it off a cliff or into a fire and then when I escape from the hobgoblin jailer with the whip I'm at a disadvantage (up to 4th level). But if that happened when I was playing I'd say it smacks of DM favoritism. Sorry to ramble; I like the idea you just need to make sure the negatives at least balance out the positives and it's always better to "give" something than have to "take" it away<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Valmur_Dwur, post: 269135, member: 5065"] Ok I'll take a stab at it and Hi yourself BTW! It's a good idea but it's way too overpowered right now. You need to re-read the spell specialization to give this a little more negativity:D I would say that any 1 school of specialization means a permanent -4 WITHOUT BAB bonuses to at least 2 other "schools" The rest are at normal. If a character wants to take 2 schools the -4 is for ALL other schools. You have to make it something that if the player wants that they sacrifice something else. The way it reads right now is that I can take slasher and weild my Longsword at a leve lhigher than normal and pick Trapper (which I don't like and would never use those weapons normally). Then by 4th level my -4 is offset by my BAB of +4. So I've been able to use my "weapon of choice" at a level higher while having NO penalties to anything. Now granted the DM can take away my sword have the hobgoblin throw it off a cliff or into a fire and then when I escape from the hobgoblin jailer with the whip I'm at a disadvantage (up to 4th level). But if that happened when I was playing I'd say it smacks of DM favoritism. Sorry to ramble; I like the idea you just need to make sure the negatives at least balance out the positives and it's always better to "give" something than have to "take" it away;) [/QUOTE]
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School specializations for fighters. (a bit long)
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