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School specializations for fighters. (a bit long)
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<blockquote data-quote="Hellzon" data-source="post: 270177" data-attributes="member: 6150"><p><strong>Answers, and revised fighter system</strong></p><p></p><p></p><p></p><p>1: Yeah yeah, I know. I'll try to come up with something better, but me and "comes up with good names" are not often in the same sentence. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>2: Perhaps. I'll think about it, but that would make the "Crusher" school even more maxed. Crushers get a load of weapons, and hardly any would disappear with this change. See my reply to Toungez though.</p><p></p><p>3: You mean like: (BAB/2)-4 ? A little too mean, I think, but perhaps... Meself, I was thinking of letting the fighter advance on the "weak" BAB table ( the one that wizards use) for his neglected weapons, but then no -4. We'll see.</p><p></p><p>semi-4: Thanks! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Toungez: Nice idea. And yes, perhaps the garrotte and other odd weapons (like racial ones) should go into a "Universal school", like the Universal school of magic that you can neither specialize in nor take as an opposition school.</p><p></p><p>Anyway, I messed a bit with the system this afternoon. Odd weapons are still there, but I'll try to come up with better names as I post. Feel free to tear apart:</p><p></p><p>A specialisation is one of eight groupings of weapons, each defined by a common theme, such as brawling or stabbing. A fighter may specialize in one kind of weapons (see below). Specialization allows a fighter to fight better with the weapons from the chosen school, but the fighter then doesn't learn to use weapons from two other schools. Essentially, the fighter gains exceptional mastery over a single school by neglecting the study of the other schools. The fighter must choose whether to specialize and how at 1st level. He may not change his specialization later.</p><p></p><p>The fighter is practically non-proficient (-4 to attack rolls) with the use of the weapons of the other two schools (Called "neglected schools", and chosen at the same time as the specialization school), but has Weapon Focus (+1 to hit) with the weapons of his specialist school. He still counts as having the Simple Weapon Proficiency feat, though. To hit-bonuses of the other five schools remain unchanged.</p><p></p><p>A charachter who multiclasses into specialist fighter gets -1 to hit with the weapons of his neglected schools at that level and the next 3 fighter levels (totalling up to -4), and gets Weapon Finesse with the weapons of his specialization school at the same level as the penalties total -4. A charachter can not choose to specialize if he/she already has levels in Fighter (whether specialist or not).</p><p></p><p>A charachter who multiclasses from specialist fighter into another class doesn't get proficiencies from that class that would remove some penalties from the neglected schools. A Slasher with Stabber and Trapper as neglected schools, for example, doesn't lose the -4 penalty to the two neglected schools if he takes levels in Barbarian, even though the Barbarian is proficient with all Simple and Martial weapons, including for example the dagger.</p><p></p><p>The eight schools of fighting are Stabber, Swordsman, Man-hunter, Archer, Bone-breaker, Spearman, Brawler and Axe-wielder.</p><p></p><p>The Stabber specializes in small, light weapons. Common among assassins and the like.</p><p>Weapons:</p><p>Dagger, short sword, rapier, kukri, sickle, dart, shuriken, garrotte</p><p></p><p>The Swordsman uses large weapons that cut the enemies in pieces, mainly swords. Common in the military, and among paladins. The smaller axes are used by the axe wielder.</p><p>Weapons:</p><p>Bastard sword, greatsword, longsword, two-bladed sword, scimitar, falchion, scythe</p><p></p><p>The Man-hunter is an expert with weapons that can be used to trap, disarm or trip his opponents, without hurting them much. Common among bounty-hunters and gladiators.</p><p>Weapons:</p><p>Net, whip, spiked chain, sap, dire flail, heavy flail, light flail</p><p></p><p>The Archer specializes in all kinds of ranged weapons. Semi-common in the military.</p><p>Weapons:</p><p>Composite long bow, composite short bow, long bow, short bow, hand crossbow, heavy crossbow, light crossbow, repeating crossbow, sling</p><p></p><p>The Bone-crusher specializes in blunt weaponry. Since this includes much modified mining equipment, it is common among dwarves and gnomes.</p><p>Weapons:</p><p>Club, greatclub, gnome hooked hammer, light hammer, war hammer, heavy mace, light mace, morningstar, quarterstaff, nunchaku halfling nunchaku, heavy pick, light pick, spiked shield</p><p></p><p>The Spearman specializes in spears, polearms, and lances. The third "leg" of the military.</p><p>Weapons:</p><p>Heavy lance, light lance, javelin, half-spear, long spear, short spear, glaive, guisarme, halberd, trident, ranseur</p><p></p><p>The Brawler specializes in fighting with his bare hands, or with small weapons that merely enhance fist-fighting. Common among fighters who lack the patience and self-control to become monks.</p><p>Weapons:</p><p>Unarmed strike, punching dagger, gauntlet, spiked gauntlet, armor spikes kama, halfling kama, siangham, halfling siangham</p><p></p><p>The Axe-wielder specializes in swinging axes around. Common among dwarves and gnomes.</p><p>Weapons:</p><p>Battleaxe, dwarven waraxe, greataxe, handaxe, orc doubleaxe, throwing axe, dwarven urgrosh</p></blockquote><p></p>
[QUOTE="Hellzon, post: 270177, member: 6150"] [b]Answers, and revised fighter system[/b] 1: Yeah yeah, I know. I'll try to come up with something better, but me and "comes up with good names" are not often in the same sentence. :p 2: Perhaps. I'll think about it, but that would make the "Crusher" school even more maxed. Crushers get a load of weapons, and hardly any would disappear with this change. See my reply to Toungez though. 3: You mean like: (BAB/2)-4 ? A little too mean, I think, but perhaps... Meself, I was thinking of letting the fighter advance on the "weak" BAB table ( the one that wizards use) for his neglected weapons, but then no -4. We'll see. semi-4: Thanks! :D Toungez: Nice idea. And yes, perhaps the garrotte and other odd weapons (like racial ones) should go into a "Universal school", like the Universal school of magic that you can neither specialize in nor take as an opposition school. Anyway, I messed a bit with the system this afternoon. Odd weapons are still there, but I'll try to come up with better names as I post. Feel free to tear apart: A specialisation is one of eight groupings of weapons, each defined by a common theme, such as brawling or stabbing. A fighter may specialize in one kind of weapons (see below). Specialization allows a fighter to fight better with the weapons from the chosen school, but the fighter then doesn't learn to use weapons from two other schools. Essentially, the fighter gains exceptional mastery over a single school by neglecting the study of the other schools. The fighter must choose whether to specialize and how at 1st level. He may not change his specialization later. The fighter is practically non-proficient (-4 to attack rolls) with the use of the weapons of the other two schools (Called "neglected schools", and chosen at the same time as the specialization school), but has Weapon Focus (+1 to hit) with the weapons of his specialist school. He still counts as having the Simple Weapon Proficiency feat, though. To hit-bonuses of the other five schools remain unchanged. A charachter who multiclasses into specialist fighter gets -1 to hit with the weapons of his neglected schools at that level and the next 3 fighter levels (totalling up to -4), and gets Weapon Finesse with the weapons of his specialization school at the same level as the penalties total -4. A charachter can not choose to specialize if he/she already has levels in Fighter (whether specialist or not). A charachter who multiclasses from specialist fighter into another class doesn't get proficiencies from that class that would remove some penalties from the neglected schools. A Slasher with Stabber and Trapper as neglected schools, for example, doesn't lose the -4 penalty to the two neglected schools if he takes levels in Barbarian, even though the Barbarian is proficient with all Simple and Martial weapons, including for example the dagger. The eight schools of fighting are Stabber, Swordsman, Man-hunter, Archer, Bone-breaker, Spearman, Brawler and Axe-wielder. The Stabber specializes in small, light weapons. Common among assassins and the like. Weapons: Dagger, short sword, rapier, kukri, sickle, dart, shuriken, garrotte The Swordsman uses large weapons that cut the enemies in pieces, mainly swords. Common in the military, and among paladins. The smaller axes are used by the axe wielder. Weapons: Bastard sword, greatsword, longsword, two-bladed sword, scimitar, falchion, scythe The Man-hunter is an expert with weapons that can be used to trap, disarm or trip his opponents, without hurting them much. Common among bounty-hunters and gladiators. Weapons: Net, whip, spiked chain, sap, dire flail, heavy flail, light flail The Archer specializes in all kinds of ranged weapons. Semi-common in the military. Weapons: Composite long bow, composite short bow, long bow, short bow, hand crossbow, heavy crossbow, light crossbow, repeating crossbow, sling The Bone-crusher specializes in blunt weaponry. Since this includes much modified mining equipment, it is common among dwarves and gnomes. Weapons: Club, greatclub, gnome hooked hammer, light hammer, war hammer, heavy mace, light mace, morningstar, quarterstaff, nunchaku halfling nunchaku, heavy pick, light pick, spiked shield The Spearman specializes in spears, polearms, and lances. The third "leg" of the military. Weapons: Heavy lance, light lance, javelin, half-spear, long spear, short spear, glaive, guisarme, halberd, trident, ranseur The Brawler specializes in fighting with his bare hands, or with small weapons that merely enhance fist-fighting. Common among fighters who lack the patience and self-control to become monks. Weapons: Unarmed strike, punching dagger, gauntlet, spiked gauntlet, armor spikes kama, halfling kama, siangham, halfling siangham The Axe-wielder specializes in swinging axes around. Common among dwarves and gnomes. Weapons: Battleaxe, dwarven waraxe, greataxe, handaxe, orc doubleaxe, throwing axe, dwarven urgrosh [/QUOTE]
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