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<blockquote data-quote="hawkeyefan" data-source="post: 7901389" data-attributes="member: 6785785"><p>Yes....especially in Tomb of Annihilation due to the more old school, procedural method involved in classic dungeon delving. It was a shift in the playstyle my group's been using for some time. </p><p></p><p>The timing of entering a room, the positions of where everyone is at a certain time (when a trap goes off, for instance), and the party order.....all that stuff becomes hyper relevant. </p><p></p><p>We quickly had to adopt a standard Marching Protocol and a standard Door Protocol. These were the assumed defaults. I'd ask at a relevant point "Standard Door Protocol?" and they'd either confirm, or they could tell me what changes they wanted. If they didn't speak up at that point, then that was it. Then, once the door was opened, I asked each player in order what their character did. Kind of force an initiative in that way, and have everyone declare actions one at a time, in order. </p><p></p><p>It can take some work to get used to asking all these details, and sometimes it can be tedious. That adventure, which I plopped into my ongoing campaign, was a real challenge in that regard. The Protocols helped, but I also loosened up a bit as the adventure went on, and things got better. I focused more on the denizens of the tomb more than the traps.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7901389, member: 6785785"] Yes....especially in Tomb of Annihilation due to the more old school, procedural method involved in classic dungeon delving. It was a shift in the playstyle my group's been using for some time. The timing of entering a room, the positions of where everyone is at a certain time (when a trap goes off, for instance), and the party order.....all that stuff becomes hyper relevant. We quickly had to adopt a standard Marching Protocol and a standard Door Protocol. These were the assumed defaults. I'd ask at a relevant point "Standard Door Protocol?" and they'd either confirm, or they could tell me what changes they wanted. If they didn't speak up at that point, then that was it. Then, once the door was opened, I asked each player in order what their character did. Kind of force an initiative in that way, and have everyone declare actions one at a time, in order. It can take some work to get used to asking all these details, and sometimes it can be tedious. That adventure, which I plopped into my ongoing campaign, was a real challenge in that regard. The Protocols helped, but I also loosened up a bit as the adventure went on, and things got better. I focused more on the denizens of the tomb more than the traps. [/QUOTE]
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