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<blockquote data-quote="The Crimson Binome" data-source="post: 6503748" data-attributes="member: 6775031"><p>I am somewhat familiar with the concept, from Harry Potter fan-fiction.</p><p>It matters at least in as much as it actually matters. If one person imagines the character beaten and unconscious with broken bones, and another person imagines the character exhausted and morally defeated and down on one knee, then all is good and well until the warlord inspires the character to get up and charge the oncoming enemy. The poorer the model, the more unacceptable clashes you will have in understanding.</p><p></p><p>Even if everyone lives their whole lives in their own heads, understanding only their own perceptions of the world, there <em>is</em> still an objective reality which informs those perspectives. Even if what I see as red is different from what you see as red, and we have no way of comparing those experiences, there is still an objective truth about the surface of a red object which causes it to scatter light at a certain wavelength. And our subjective understanding of something is only useful because it allows us to understand the objective truth about the object, and predict how it will interact with the rest of the universe.</p><p></p><p>Which is why I hold my entertainment products to a higher standard. If our experiences with the game rules don't reflect some underlying objective reality, then they're meaningless for understanding how the game world <em>actually</em> works (rather than how we perceive that it works).</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6503748, member: 6775031"] I am somewhat familiar with the concept, from Harry Potter fan-fiction. It matters at least in as much as it actually matters. If one person imagines the character beaten and unconscious with broken bones, and another person imagines the character exhausted and morally defeated and down on one knee, then all is good and well until the warlord inspires the character to get up and charge the oncoming enemy. The poorer the model, the more unacceptable clashes you will have in understanding. Even if everyone lives their whole lives in their own heads, understanding only their own perceptions of the world, there [I]is[/I] still an objective reality which informs those perspectives. Even if what I see as red is different from what you see as red, and we have no way of comparing those experiences, there is still an objective truth about the surface of a red object which causes it to scatter light at a certain wavelength. And our subjective understanding of something is only useful because it allows us to understand the objective truth about the object, and predict how it will interact with the rest of the universe. Which is why I hold my entertainment products to a higher standard. If our experiences with the game rules don't reflect some underlying objective reality, then they're meaningless for understanding how the game world [I]actually[/I] works (rather than how we perceive that it works). [/QUOTE]
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