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<blockquote data-quote="AbdulAlhazred" data-source="post: 6507644" data-attributes="member: 82106"><p>Yeah, I think we are very much on the same page my half-Urso-Feline friend (Is there a new race in this, lol). I've been recasting HS as 'Vitality Points' (well, maybe there's a better name, I'm not genius at naming things). The concept being they would be usable in much the same way APs are now, as well as filling the role of HS and perhaps as a recharge or 'dramatic power' charging mechanism. I haven't really tried to play test any of this concept yet, but I THINK it will probably work. </p><p></p><p>Naturally the disease track stuff would tie into that, so loss of points and loss of maximum points would be one of the consequences. I'm also kind of recasting disease/poison/curse all into a more magical kind of thing. After all, the distinctions between these things are really quite modern, and in fact somewhat arbitrary. </p><p></p><p>Oh, another one that never really got much use in 4e, but that had potential, was the artifact concordance system. Except it really should have been built as the general loyalty/relationship system. 4e entirely lacked such a system, formally. I never quite figured out why this wasn't at least mooted as one approach to certain specific PC/NPC relationships. </p><p></p><p>Another interesting thought is, if you have all these 'track-like' concepts in 4e (Skill Challenges, 'Afflictions', and Concordance/Bond) then why not cast them all in terms of a more general SC-like track mechanism? That would allow for a more generalized SC system and the other things would be basically instances of it. So curing a disease would be essentially a 'skill challenge' (I don't want to imply that the mechanics have to be exactly like 4e, though RC's version of SCs is probably not a bad jumping-off point). Building and maintaining a relationship with your henchman would likewise in effect be an SC (or maybe instances of it coming into play would be SC-like mechanics). </p><p></p><p>Hmmm, now I have to go put some of these thoughts into my notes... lol.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6507644, member: 82106"] Yeah, I think we are very much on the same page my half-Urso-Feline friend (Is there a new race in this, lol). I've been recasting HS as 'Vitality Points' (well, maybe there's a better name, I'm not genius at naming things). The concept being they would be usable in much the same way APs are now, as well as filling the role of HS and perhaps as a recharge or 'dramatic power' charging mechanism. I haven't really tried to play test any of this concept yet, but I THINK it will probably work. Naturally the disease track stuff would tie into that, so loss of points and loss of maximum points would be one of the consequences. I'm also kind of recasting disease/poison/curse all into a more magical kind of thing. After all, the distinctions between these things are really quite modern, and in fact somewhat arbitrary. Oh, another one that never really got much use in 4e, but that had potential, was the artifact concordance system. Except it really should have been built as the general loyalty/relationship system. 4e entirely lacked such a system, formally. I never quite figured out why this wasn't at least mooted as one approach to certain specific PC/NPC relationships. Another interesting thought is, if you have all these 'track-like' concepts in 4e (Skill Challenges, 'Afflictions', and Concordance/Bond) then why not cast them all in terms of a more general SC-like track mechanism? That would allow for a more generalized SC system and the other things would be basically instances of it. So curing a disease would be essentially a 'skill challenge' (I don't want to imply that the mechanics have to be exactly like 4e, though RC's version of SCs is probably not a bad jumping-off point). Building and maintaining a relationship with your henchman would likewise in effect be an SC (or maybe instances of it coming into play would be SC-like mechanics). Hmmm, now I have to go put some of these thoughts into my notes... lol. [/QUOTE]
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