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General Tabletop Discussion
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Schrodinger's HP and Combat
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<blockquote data-quote="Manbearcat" data-source="post: 6511890" data-attributes="member: 6696971"><p><img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p></p><p></p><p>I think what you're describing in a lot of ways here is pretty close to Dungeon World...right down to the relationship with your henchmen/hirelings. If you haven't checked it out, I highly suggest it. I'd recommend anyone who loves 4e to play it. Given the genre interests you've expressed for your D&D, I think it would absolutely scratch a good part of your 4e itch. There is a lot of overlap in theme, play agenda, GMing principles and the techniques that guide play. Its just a more rules-lite, more tightly narrative designed system without the intense crunch of (super super super awesome) 4e tactical combat.</p><p></p><p></p><p></p><p>Agreed. This is one of the reasons I love 4e's conflict resolution and healing surge system. Charging the PCs heroic mojo (heaing surges) when they fail a diplomacy check or knock a bucket down a well in goblin-infested ruins is a great feedback for the interests of the fiction itself and for the emotional provocation of your players.</p><p></p><p>Can you imagine how much grief and system incoherency we could have avoided if Hit Points would have just been outright called Hero Points (and surges Heroic Surges) and if Cure spells would have just been Restore Vitality (or something). Oh and if the "to hit" horse that somehow morphed into being literally "to hit this guy in the fiction" from "to hit target number" would have never gotten out of the barn.</p><p></p><p>Damn you "Hit" and "Cure" and "Wounds". Damn you straight to the 9 Hells.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6511890, member: 6696971"] :lol: I think what you're describing in a lot of ways here is pretty close to Dungeon World...right down to the relationship with your henchmen/hirelings. If you haven't checked it out, I highly suggest it. I'd recommend anyone who loves 4e to play it. Given the genre interests you've expressed for your D&D, I think it would absolutely scratch a good part of your 4e itch. There is a lot of overlap in theme, play agenda, GMing principles and the techniques that guide play. Its just a more rules-lite, more tightly narrative designed system without the intense crunch of (super super super awesome) 4e tactical combat. Agreed. This is one of the reasons I love 4e's conflict resolution and healing surge system. Charging the PCs heroic mojo (heaing surges) when they fail a diplomacy check or knock a bucket down a well in goblin-infested ruins is a great feedback for the interests of the fiction itself and for the emotional provocation of your players. Can you imagine how much grief and system incoherency we could have avoided if Hit Points would have just been outright called Hero Points (and surges Heroic Surges) and if Cure spells would have just been Restore Vitality (or something). Oh and if the "to hit" horse that somehow morphed into being literally "to hit this guy in the fiction" from "to hit target number" would have never gotten out of the barn. Damn you "Hit" and "Cure" and "Wounds". Damn you straight to the 9 Hells. [/QUOTE]
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