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<blockquote data-quote="pemerton" data-source="post: 6519232" data-attributes="member: 42582"><p>There are lots of games where I agree with them - that loss of "hit points" (or whatever analogue is standing in for them) equates to physical wound and/or extreme exhaustion. Not just Traveller but Runequest and all the other BRP games; HARP and RM (although these are more complex systems that combine "hit points" to measure some injury and exhaustion with condition-imposition via critical rolls to model other injury and exhaustion); Burning Wheel (which in some way resembles Traveller, with injury penalties being applied as deductions to stats and skills); and I'm sure many others that I'm not remembering at present.</p><p></p><p>Another thing most if not all of these systems have in common is a "death spiral": losing hit points, or accruing penalties to stat and skills, means that a character who is being worn down also becomes less able to function effectively.</p><p></p><p>It's the absence of the death spiral from D&D's hit point system, plus the extreme propensity of character hit points to grow with level, that create the obstacles for me interpreting its hit point system in the same way.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6519232, member: 42582"] There are lots of games where I agree with them - that loss of "hit points" (or whatever analogue is standing in for them) equates to physical wound and/or extreme exhaustion. Not just Traveller but Runequest and all the other BRP games; HARP and RM (although these are more complex systems that combine "hit points" to measure some injury and exhaustion with condition-imposition via critical rolls to model other injury and exhaustion); Burning Wheel (which in some way resembles Traveller, with injury penalties being applied as deductions to stats and skills); and I'm sure many others that I'm not remembering at present. Another thing most if not all of these systems have in common is a "death spiral": losing hit points, or accruing penalties to stat and skills, means that a character who is being worn down also becomes less able to function effectively. It's the absence of the death spiral from D&D's hit point system, plus the extreme propensity of character hit points to grow with level, that create the obstacles for me interpreting its hit point system in the same way. [/QUOTE]
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