Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Schrodinger's Loot
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 6031227" data-attributes="member: 1210"><p>Well done treasure types, with good dm adjudication, can fit right in with the method you describe for allocating treasure; you just have to be willing to convert some of the value to trade goods or the like (in fact, I use something quite similar, though I loved using it with treasure types). You just have to design the treasure types to represent the ways the monsters get their loot- in fact, the 1e DMG discusses how most of a monster's treasure might be in the form of goods and gear.</p><p></p><p>In one 2e campaign I played in, we played monsters. One player- playing a pseudodragon or something- was playing a monster that had treasure type Q, so he always played up his fondness for gems. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I do agree that many of the treasure types didn't seem to really have much rationale behind them. It might be better to give monsters a "treasure" entry that describes whether they collect treasure at all, what they prefer (gear, gems, coins, paper products) and how much they tend to have ("goblins tend to have little treasure, generally amounting to a handful of sp and cp each and a group hoard worth 1 to 4 gp per goblin in the tribe").</p></blockquote><p></p>
[QUOTE="the Jester, post: 6031227, member: 1210"] Well done treasure types, with good dm adjudication, can fit right in with the method you describe for allocating treasure; you just have to be willing to convert some of the value to trade goods or the like (in fact, I use something quite similar, though I loved using it with treasure types). You just have to design the treasure types to represent the ways the monsters get their loot- in fact, the 1e DMG discusses how most of a monster's treasure might be in the form of goods and gear. In one 2e campaign I played in, we played monsters. One player- playing a pseudodragon or something- was playing a monster that had treasure type Q, so he always played up his fondness for gems. :) I do agree that many of the treasure types didn't seem to really have much rationale behind them. It might be better to give monsters a "treasure" entry that describes whether they collect treasure at all, what they prefer (gear, gems, coins, paper products) and how much they tend to have ("goblins tend to have little treasure, generally amounting to a handful of sp and cp each and a group hoard worth 1 to 4 gp per goblin in the tribe"). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Schrodinger's Loot
Top