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<blockquote data-quote="Truename" data-source="post: 6031544" data-attributes="member: 78255"><p>Why didn't the DM roll the treasure when he created the encounters? If he's prepared enough to know there's an ogre fort in the hills, he's prepared enough to roll (or simply choose!) its loot. It's not like the rules say you roll after the encounter is done.</p><p></p><p>That's the problem with this whole "Schrodinger's Loot" argument. The DM opens the box, not the players, and he decides when to open it.</p><p></p><p>Let me demonstrate:</p><p>- The goblins in the forest are easy. I'm going to roll on the "easy" chart (<em>before</em> we play).</p><p>- The dungeon with spiders is average but it's been picked over. There's only one magic item, hidden well away. I'm going to roll on the "average" chart and give the extra magic items to the dragon.</p><p>- The ogre fort is "tough," but I want the dragon's treasure to really shine, so I'm going put half the ogres' magic items in the dragon's hoard.</p><p>- I'm also going to flat-out ignore the tables and put some <em>arrows of dragon slaying</em> on the body of a dead adventurer near the dragon's lair, and also scatter some rumors about a hero who bragged about his "secret weapon" against dragons.</p><p></p><p>The rules don't say to switch off your brain and follow the tables like an automaton. They clearly say the exact opposite.</p></blockquote><p></p>
[QUOTE="Truename, post: 6031544, member: 78255"] Why didn't the DM roll the treasure when he created the encounters? If he's prepared enough to know there's an ogre fort in the hills, he's prepared enough to roll (or simply choose!) its loot. It's not like the rules say you roll after the encounter is done. That's the problem with this whole "Schrodinger's Loot" argument. The DM opens the box, not the players, and he decides when to open it. Let me demonstrate: - The goblins in the forest are easy. I'm going to roll on the "easy" chart ([i]before[/i] we play). - The dungeon with spiders is average but it's been picked over. There's only one magic item, hidden well away. I'm going to roll on the "average" chart and give the extra magic items to the dragon. - The ogre fort is "tough," but I want the dragon's treasure to really shine, so I'm going put half the ogres' magic items in the dragon's hoard. - I'm also going to flat-out ignore the tables and put some [I]arrows of dragon slaying[/I] on the body of a dead adventurer near the dragon's lair, and also scatter some rumors about a hero who bragged about his "secret weapon" against dragons. The rules don't say to switch off your brain and follow the tables like an automaton. They clearly say the exact opposite. [/QUOTE]
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