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Schroedinger's Wounding (Forked Thread: Disappointed in 4e)
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<blockquote data-quote="Delta" data-source="post: 4548296" data-attributes="member: 40269"><p>And utterly convincing that 4E is not a game I would want to touch with a 10-foot pole. I literally flinched when I read that.</p><p> </p><p>Edit: And let me expand on that. This very much reminds me of 2E sensibilities, for example: constructing magic items. They took a fairly concrete system in the prior edition, snipped it out, and said, "you can do anything you want, it's up to your imagination!". Quote from 2E DMG:</p><p> </p><p></p><p> </p><p>So in the Odd Editions, the core rules give a concrete world-view that everyone introduced to the game can share as a basis. In the Even Editions, you have this attitude towards, "We don't even know what the world is like anymore. It could be (a) or (b) or (c), we don't know. Make it up yourself! It could be anything! Isn't that cool?"</p><p> </p><p>Well, for some of us that's un-enticing. I know a large cohort is in favor of that kind of attitude, but for at least 40% of us it represents too much additional work. I think that "we don't know anymore, you tell us" attitude was a failure for 2E magic items, and was reverted back in 3E with specific prices and manufacturing techniques. We'll see if this attitude again gets shifted back with 5E (if one gets published).</p></blockquote><p></p>
[QUOTE="Delta, post: 4548296, member: 40269"] And utterly convincing that 4E is not a game I would want to touch with a 10-foot pole. I literally flinched when I read that. Edit: And let me expand on that. This very much reminds me of 2E sensibilities, for example: constructing magic items. They took a fairly concrete system in the prior edition, snipped it out, and said, "you can do anything you want, it's up to your imagination!". Quote from 2E DMG: So in the Odd Editions, the core rules give a concrete world-view that everyone introduced to the game can share as a basis. In the Even Editions, you have this attitude towards, "We don't even know what the world is like anymore. It could be (a) or (b) or (c), we don't know. Make it up yourself! It could be anything! Isn't that cool?" Well, for some of us that's un-enticing. I know a large cohort is in favor of that kind of attitude, but for at least 40% of us it represents too much additional work. I think that "we don't know anymore, you tell us" attitude was a failure for 2E magic items, and was reverted back in 3E with specific prices and manufacturing techniques. We'll see if this attitude again gets shifted back with 5E (if one gets published). [/QUOTE]
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