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Schroedinger's Wounding (Forked Thread: Disappointed in 4e)
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<blockquote data-quote="Dragonblade" data-source="post: 4548718" data-attributes="member: 2804"><p>Actually that's not quite correct. I should know since I invented the theory of quantum hitpoints as they applied to 4e back in March. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p><a href="http://www.enworld.org/forum/d-d-4th-edition-rules/221232-d-d-4th-edition-hitpoints-modelled-after-quantum-mechanics.html" target="_blank">http://www.enworld.org/forum/d-d-4th-edition-rules/221232-d-d-4th-edition-hitpoints-modelled-after-quantum-mechanics.html</a></p><p></p><p>Basically, the quantum theory of hitpoints states that the actual physical effects of hitpoint damage to a 4e character exists in an indeterminate quantum state until the damage is recovered from, or the character dies.</p><p></p><p>So "Schrodinger's Wounding", as the term has come to be called, doesn't mean that regaining HP has different effects depending on the source of the healing.</p><p></p><p>What it means is that the nature of the original hitpoint damage (i.e. actual wounds vs. fatigue vs. morale) sustained by a character cannot be determined until those hitpoints are recovered by a character. It is the source of the hitpoint recovery that determines the original nature of the damage sustained.</p><p></p><p>For example, if a character suffers damage in combat, and then is healed by the Warlord's Inspiring Word ability, then the damage in question was fatigue or morale damage. Not wound damage, since words of encouragement cannot heal physical wounds.</p><p></p><p>Therefore if the DM had described that damage as wound damage when it occured, the DM would be proven wrong if the PC is then healed by an ability such as Inspiring Word. This would result in a retroactive time paradox because the DM would then have to revise their prior description of the source of the damage. Otherwise known as a "retcon".</p><p></p><p>To avoid such game "reality" paradoxes, HP damage can only exist in an indeterminate quantum state until the damage is recovered from, at which point the quantum wave function collapses and the DM can now accurately describe the original damage based on the nature of the recovery. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Dragonblade, post: 4548718, member: 2804"] Actually that's not quite correct. I should know since I invented the theory of quantum hitpoints as they applied to 4e back in March. ;) [url]http://www.enworld.org/forum/d-d-4th-edition-rules/221232-d-d-4th-edition-hitpoints-modelled-after-quantum-mechanics.html[/url] Basically, the quantum theory of hitpoints states that the actual physical effects of hitpoint damage to a 4e character exists in an indeterminate quantum state until the damage is recovered from, or the character dies. So "Schrodinger's Wounding", as the term has come to be called, doesn't mean that regaining HP has different effects depending on the source of the healing. What it means is that the nature of the original hitpoint damage (i.e. actual wounds vs. fatigue vs. morale) sustained by a character cannot be determined until those hitpoints are recovered by a character. It is the source of the hitpoint recovery that determines the original nature of the damage sustained. For example, if a character suffers damage in combat, and then is healed by the Warlord's Inspiring Word ability, then the damage in question was fatigue or morale damage. Not wound damage, since words of encouragement cannot heal physical wounds. Therefore if the DM had described that damage as wound damage when it occured, the DM would be proven wrong if the PC is then healed by an ability such as Inspiring Word. This would result in a retroactive time paradox because the DM would then have to revise their prior description of the source of the damage. Otherwise known as a "retcon". To avoid such game "reality" paradoxes, HP damage can only exist in an indeterminate quantum state until the damage is recovered from, at which point the quantum wave function collapses and the DM can now accurately describe the original damage based on the nature of the recovery. :) [/QUOTE]
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