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Schroedinger's Wounding (Forked Thread: Disappointed in 4e)
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<blockquote data-quote="Herremann the Wise" data-source="post: 4548753" data-attributes="member: 11300"><p>I didn't read any offense in what Zustiur said. Don't stress too much about it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Hmmm...the rate of healing in 4E does seem pretty miraculous; at least when compared to the "real" world. With the rules as written, you can go from death's door to premium grade health in about a day without any outside assistance. I would not myself be offended by someone calling this timespan miraculous - 4E characters are heroic aren't they?</p><p></p><p>I believe looking at the RAW, the quantum wounding/healing situation does exist - see Dragonblade's post. For some players, this is just going to be a complete non-issue and completely irrelevant to their fun at the table. For others (combined with the quicker than realistic hit point recovery, as well as their more "traditional" concepts of what hit points are), this is going to be a source of awkwardness that pops up more than just occasionally. I can't see why both sides of the fence don't just agree to disagree. To put up the hand and so "yes" or "no" this does/doesn't affect how our group plays, we're still having fun or whatever.</p><p></p><p>For me, the biggest problem with hit points is that they are generally trying to account for physical damage as well as other aspects such as skill, divine favor, inner power, the will to go on and so on. If hit points were split into their constituent parts (physical damage-<em>hit points</em>; and everything else-<em>combat points</em>), then I think you would find that almost all the hit point anomalies go away, and people are free to interpret the non-physical damage however they wish. But that is a subject of another thread I started <a href="http://www.enworld.org/forum/general-rpg-discussion/244886-hit-points-discussion-solution.html" target="_blank">here</a>.</p><p></p><p>Anyway, peace people. There have been lots of great ideas expressed here, be it imaginitive interpretations for hit points and how they are roleplayed, or the sharp analysis of the 4E RAW.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 4548753, member: 11300"] I didn't read any offense in what Zustiur said. Don't stress too much about it. :) Hmmm...the rate of healing in 4E does seem pretty miraculous; at least when compared to the "real" world. With the rules as written, you can go from death's door to premium grade health in about a day without any outside assistance. I would not myself be offended by someone calling this timespan miraculous - 4E characters are heroic aren't they? I believe looking at the RAW, the quantum wounding/healing situation does exist - see Dragonblade's post. For some players, this is just going to be a complete non-issue and completely irrelevant to their fun at the table. For others (combined with the quicker than realistic hit point recovery, as well as their more "traditional" concepts of what hit points are), this is going to be a source of awkwardness that pops up more than just occasionally. I can't see why both sides of the fence don't just agree to disagree. To put up the hand and so "yes" or "no" this does/doesn't affect how our group plays, we're still having fun or whatever. For me, the biggest problem with hit points is that they are generally trying to account for physical damage as well as other aspects such as skill, divine favor, inner power, the will to go on and so on. If hit points were split into their constituent parts (physical damage-[I]hit points[/I]; and everything else-[I]combat points[/I]), then I think you would find that almost all the hit point anomalies go away, and people are free to interpret the non-physical damage however they wish. But that is a subject of another thread I started [url=http://www.enworld.org/forum/general-rpg-discussion/244886-hit-points-discussion-solution.html]here[/url]. Anyway, peace people. There have been lots of great ideas expressed here, be it imaginitive interpretations for hit points and how they are roleplayed, or the sharp analysis of the 4E RAW. Best Regards Herremann the Wise [/QUOTE]
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