Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Schroedinger's Wounding (Forked Thread: Disappointed in 4e)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="firesnakearies" data-source="post: 4550908" data-attributes="member: 71334"><p>I'd say that it takes a constant barrage of working to CREATE the problem, in the form of assigning impossibility to occurrences which the game itself does not declare or hint at being anything other than the status quo.</p><p></p><p>The game itself never states that for the protagonist heroes in its epic fantasy world, healing from any wounds short of fatal ones is not achievable by seemingly non-magical effects, or that it cannot happen in periods of time which would seem amazing in our non-fantastical real world.</p><p></p><p>The rules seem to support the opposite view, in fact. Thus, the game itself isn't creating a logical inconsistency or a gap in internal realism. It's just presenting a world which is apparently a bit TOO magically adventurous for you. The only contradiction, the only conflict which requires all of this "constant working" you refer to, is overlaid onto the game from the outside, from the pre-conceived ideas of gamers.</p><p></p><p>I have a pre-conception that people absolutely cannot shoot fireballs out of their hands. All of my experience agrees with this, therefore any world in which people CAN do this is obviously unrealistic. So if a game appears to allow for this absurdity, then the GAME ITSELF must be broken, and I need to "constantly work" to reconcile this disconnect so that the game world makes sense to me.</p><p></p><p>That sounds silly, right? Well, have you considered the possibility that you're doing the exact same thing?</p><p></p><p>You have the same pre-formed idea about how quickly and under what circumstances a wounded fantasy hero can heal physical injuries. The game doesn't support your idea, though, in rules OR in descriptive text. You're putting that contradictory concept into the game, yourself, and then saying that the game itself has this inner flaw which causes a narrative/gameplay disconnect. But it's your imagination, not the game.</p><p></p><p>Just accept the premise that the game itself clearly indicates, which is that real healing can come from a variety of sources, many of them not overtly "magical" in an Arcane or Divine sense, and that a protagonist HERO in this fantastical world can, in fact, be savaged to death's doorstep today, and be healthy as a horse tomorrow, even WITHOUT the glowy hands of a cleric getting involved.</p><p></p><p>All the problems go away at that point.</p></blockquote><p></p>
[QUOTE="firesnakearies, post: 4550908, member: 71334"] I'd say that it takes a constant barrage of working to CREATE the problem, in the form of assigning impossibility to occurrences which the game itself does not declare or hint at being anything other than the status quo. The game itself never states that for the protagonist heroes in its epic fantasy world, healing from any wounds short of fatal ones is not achievable by seemingly non-magical effects, or that it cannot happen in periods of time which would seem amazing in our non-fantastical real world. The rules seem to support the opposite view, in fact. Thus, the game itself isn't creating a logical inconsistency or a gap in internal realism. It's just presenting a world which is apparently a bit TOO magically adventurous for you. The only contradiction, the only conflict which requires all of this "constant working" you refer to, is overlaid onto the game from the outside, from the pre-conceived ideas of gamers. I have a pre-conception that people absolutely cannot shoot fireballs out of their hands. All of my experience agrees with this, therefore any world in which people CAN do this is obviously unrealistic. So if a game appears to allow for this absurdity, then the GAME ITSELF must be broken, and I need to "constantly work" to reconcile this disconnect so that the game world makes sense to me. That sounds silly, right? Well, have you considered the possibility that you're doing the exact same thing? You have the same pre-formed idea about how quickly and under what circumstances a wounded fantasy hero can heal physical injuries. The game doesn't support your idea, though, in rules OR in descriptive text. You're putting that contradictory concept into the game, yourself, and then saying that the game itself has this inner flaw which causes a narrative/gameplay disconnect. But it's your imagination, not the game. Just accept the premise that the game itself clearly indicates, which is that real healing can come from a variety of sources, many of them not overtly "magical" in an Arcane or Divine sense, and that a protagonist HERO in this fantastical world can, in fact, be savaged to death's doorstep today, and be healthy as a horse tomorrow, even WITHOUT the glowy hands of a cleric getting involved. All the problems go away at that point. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Schroedinger's Wounding (Forked Thread: Disappointed in 4e)
Top