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Schroedinger's Wounding (Forked Thread: Disappointed in 4e)
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<blockquote data-quote="thecasualoblivion" data-source="post: 4552043" data-attributes="member: 59096"><p>The thing is, the game assumes the HP system for 4E. If you can't "naturally" heal yourself up to full after a battle, there is no alternative method, and 4E combat assumes you start at full HP. The way the 4E adventuring day is set up, not starting the day with full HP and surges means that you can't really complete an adventuring day. The Cleric(or whatever) cannot spam cure spells, and there is no 3E style sucking on the healing stick(wands of CLW/LV). If you were going to remove how surges work, you would have to reintroduce 3E style healing or change the entire system. This begs the question of whether changing things is really worth the hassle? </p><p></p><p>This is a common aspect to 4E. The rules are really tight, and well designed to the point where they don't leave much room for change. The base skeleton is very flexible in what it can do and almost anything can be added to it, but any attempt to do anything to change the base skeleton itself is a nightmare.</p></blockquote><p></p>
[QUOTE="thecasualoblivion, post: 4552043, member: 59096"] The thing is, the game assumes the HP system for 4E. If you can't "naturally" heal yourself up to full after a battle, there is no alternative method, and 4E combat assumes you start at full HP. The way the 4E adventuring day is set up, not starting the day with full HP and surges means that you can't really complete an adventuring day. The Cleric(or whatever) cannot spam cure spells, and there is no 3E style sucking on the healing stick(wands of CLW/LV). If you were going to remove how surges work, you would have to reintroduce 3E style healing or change the entire system. This begs the question of whether changing things is really worth the hassle? This is a common aspect to 4E. The rules are really tight, and well designed to the point where they don't leave much room for change. The base skeleton is very flexible in what it can do and almost anything can be added to it, but any attempt to do anything to change the base skeleton itself is a nightmare. [/QUOTE]
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Schroedinger's Wounding (Forked Thread: Disappointed in 4e)
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