Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Schroedinger's Wounding (Forked Thread: Disappointed in 4e)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 4552614" data-attributes="member: 42582"><p>It is true there is no fixed correlation between hit points lost and gained (game mechanical events) and physical damage suffered and healed (gameworld events). But on any given occasion of damage or healing something happens in the gameworld, and it can be narrated with no need for retconning or suspension of description.</p><p></p><p>You are ignoring that you can say that the game mechanical event of regaining hit pionts does not mean that there has been an ingame event of repair to the physical injury, but rather corresponds (on that particular occasion) to an ingame event of recovery of the will to fight.</p><p></p><p>I agree with this. The 4e rules for damage, healing, healing surges, short rests - in short, the bundle of rules that give rise to so-called "Schroedinger's Wounding" - are quite distinct from the rules for recovery after an extended rest. The latter is intended to remove mechanical impediments to play, and (for those who use it) can be written off as a genre convention.</p><p></p><p>I still don't see why it has to be up to the GM, and why players who are offended by the non-verisimilitudinous nature of 4e extended rests won't just call their own longer healing times, even though the rules do not insist upon them (or, alternativley, make sure that there is a cleric in the party and narrate how that cleric heals everyone up during the extended rest). If they won't do these things, yet continue to complain about the mechanically permitted rapid healing ruining their senses of disbelief, they have only themselves to blame.</p><p></p><p>I don't know exactly who you have in mind as the author of these "many statements". But the 4e rules obviously draw on rules systems from other RPGs with narrativist inclinations (eg HeroWars/Quest, The Dying Earth).</p><p></p><p>Those other rules systems have better discussions of how to narrate fortune-in-the-middle action resolution mechanics than the 4e rulebooks (one of the weaknesses of those rulebooks in my view). But there is nothing in my statements (or those from LostSoul, or Scribble, or Lacyon, or TheCasualOblivion) explaining and defending the 4e healing and recovery mechanics that could not be reconstructed pretty straightforwardly from those other rulebooks. Fortune-in-the-middle mechanics really exist (and have existed in RPGs for many years, including the saving throw rules in 1st ed AD&D). People play RPGs using them. And the narration of their games does not collapse into contradiction.</p><p></p><p>I have never seen pages and pages of complaints about so-called Schroedinger's Wounding in HeroWars. It doesn't come up, because the rulebooks explain how to narrate combat in that game. The only reasons I can see for it continually coming up in relation to D&D is that either (i) simulationist views (ie that there must be a fixed correlation between every game-mechanical event of hit point gain or loss and every ingame event of physical injury or recovery) are so entrenched that other ideas aren't contemplated, or (ii) the 4e rulebooks are so poorly written that they fail to communicate the key ideas of narrative freedom and flexibility in the relationship between game mechanical events and ingame events (despite comments in both PHB and DMG that flavour text is just flavour text and ripe for reskinning from moment to moment).</p><p></p><p>That's not to say that anyone should <em>enjoy</em> narrativist D&D. I don't care who does or doesn't enjoy it. But it's possible, it needn't involve contradiction or absurdity, and the 4e rules support it.</p></blockquote><p></p>
[QUOTE="pemerton, post: 4552614, member: 42582"] It is true there is no fixed correlation between hit points lost and gained (game mechanical events) and physical damage suffered and healed (gameworld events). But on any given occasion of damage or healing something happens in the gameworld, and it can be narrated with no need for retconning or suspension of description. You are ignoring that you can say that the game mechanical event of regaining hit pionts does not mean that there has been an ingame event of repair to the physical injury, but rather corresponds (on that particular occasion) to an ingame event of recovery of the will to fight. I agree with this. The 4e rules for damage, healing, healing surges, short rests - in short, the bundle of rules that give rise to so-called "Schroedinger's Wounding" - are quite distinct from the rules for recovery after an extended rest. The latter is intended to remove mechanical impediments to play, and (for those who use it) can be written off as a genre convention. I still don't see why it has to be up to the GM, and why players who are offended by the non-verisimilitudinous nature of 4e extended rests won't just call their own longer healing times, even though the rules do not insist upon them (or, alternativley, make sure that there is a cleric in the party and narrate how that cleric heals everyone up during the extended rest). If they won't do these things, yet continue to complain about the mechanically permitted rapid healing ruining their senses of disbelief, they have only themselves to blame. I don't know exactly who you have in mind as the author of these "many statements". But the 4e rules obviously draw on rules systems from other RPGs with narrativist inclinations (eg HeroWars/Quest, The Dying Earth). Those other rules systems have better discussions of how to narrate fortune-in-the-middle action resolution mechanics than the 4e rulebooks (one of the weaknesses of those rulebooks in my view). But there is nothing in my statements (or those from LostSoul, or Scribble, or Lacyon, or TheCasualOblivion) explaining and defending the 4e healing and recovery mechanics that could not be reconstructed pretty straightforwardly from those other rulebooks. Fortune-in-the-middle mechanics really exist (and have existed in RPGs for many years, including the saving throw rules in 1st ed AD&D). People play RPGs using them. And the narration of their games does not collapse into contradiction. I have never seen pages and pages of complaints about so-called Schroedinger's Wounding in HeroWars. It doesn't come up, because the rulebooks explain how to narrate combat in that game. The only reasons I can see for it continually coming up in relation to D&D is that either (i) simulationist views (ie that there must be a fixed correlation between every game-mechanical event of hit point gain or loss and every ingame event of physical injury or recovery) are so entrenched that other ideas aren't contemplated, or (ii) the 4e rulebooks are so poorly written that they fail to communicate the key ideas of narrative freedom and flexibility in the relationship between game mechanical events and ingame events (despite comments in both PHB and DMG that flavour text is just flavour text and ripe for reskinning from moment to moment). That's not to say that anyone should [i]enjoy[/i] narrativist D&D. I don't care who does or doesn't enjoy it. But it's possible, it needn't involve contradiction or absurdity, and the 4e rules support it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Schroedinger's Wounding (Forked Thread: Disappointed in 4e)
Top