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Schroedinger's Wounding (Forked Thread: Disappointed in 4e)
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<blockquote data-quote="firesnakearies" data-source="post: 4552765" data-attributes="member: 71334"><p>On Earth, as far as the scientific community knows, people who are seriously injured to the point of near-death generally take weeks or months to heal.</p><p></p><p><strong>-</strong> <strong>D&D</strong> does not claim to take place on Earth.</p><p></p><p><em>Homo sapiens sapiens</em>, as a whole, are generally considered to be incapable of forcing their bodies to repair themselves at an accelerated rate, and any reports of such occurances are considered to be freak anomalies, miracles, acts of God, outright lies or hoaxes, paranormal or supernatural, or simply "unexplainable".</p><p></p><p><strong>-</strong> <strong>D&D</strong> does not claim that its characters are <em>Homo sapiens sapiens.</em></p><p></p><p>Normal people, such as you and I and probably everyone we've ever known, are not, in the mythological, literary, or cinematic sense of the term, <em>heroes</em>.</p><p></p><p><strong>- D&D</strong> characters ARE declared to be <em>heroes</em>, right from level one.</p><p></p><p>The world we live in, modern Earth, is the "real" world, as distinguished from a <em>fantasy</em> world.</p><p></p><p><strong>- D&D</strong> takes place in a <em>fantasy</em> world, as distinguished from our real world.</p><p></p><p></p><p>Apparently, it's considered by many people to be <strong>unthinkably</strong> "unrealistic" to imagine that the inhabitants of a <em>fantasy</em> world, which is already demonstrably different from our own world in many fundamental respects as regards the parameters of "reality", might experience or willfully <em>cause </em>biological repair of their injured bodies at a rate which dramatically exceeds that which is commonly believed to be possible for <em>Homo sapiens sapiens</em> here on Earth.</p><p></p><p>Apparently, these people find this idea to be so utterly inconceivable, for the <em>heroes</em> of such a world, a world which already contains world-shaking magic, mythical beasts, warring gods, and extraplanar forces -- <em>as a matter of course</em> -- that they automatically <strong>assume</strong> that any narration of events and effects which would suggest that the aforementioned <em>fantasy heroes</em> are able to repair their serious bodily wounds through sheer force of will, or aided by the impassioned shouts of a battlefield commander, or simply by resting for a matter of hours rather than weeks, would be entirely invalid and a shattering blow to any form of verisimilitude.</p><p></p><p>So, they say, in order to reconcile the rules of <strong>D&D</strong>, which seem to indicate that its <em>heroes</em> do, in fact, heal just that quickly and that easily, with their <em>pre-conceived idea</em> that the world of <strong>D&D</strong> works just like Earth and that its inhabitants have the same capabilities as <em>Homo sapiens sapiens</em>, at least so far as the capacity for bodily repair, we <strong>must</strong> play some sort of look-the-other-way, wait-and-see, depends-on-the-source-of-healing little narrative-dancing metagame in order for the story as presented in the gameplay to <em>make sense</em>.</p><p></p><p>And of course, if you're starting from, and unshakably clinging to, the premise that <strong>D&D</strong> takes place in a world just like Earth, populated with beings just like <em>Homo sapiens sapiens</em>, except with some special effects and costumes tacked on, then sure, you <em>would</em> have to be very dodgy with your narrations and your conceptions of in-game events and effects regarding physical injury and healing. Which <em>would</em>, indeed, lead to the <em>"Schrodinger's Wounding"</em> syndrome that is being decried here.</p><p></p><p></p><p>But <strong>D&D</strong>, itself, does not insist that we view its game world, or the <em>heroes</em> who adventure within it, in this limiting way. It doesn't even suggest, or remotely <em>hint</em> that we should do so. The idea is coming <em>entirely</em> from outside of the game itself, carried there by the minds of players who, rather unconsciously in most cases, are automatically <em>imposing</em> or <em>projecting </em>the pre-suppositions of modern Earth's scientific thought onto a <em>fantasy</em> world which is in <strong>no way</strong> <em>bound by</em> any of Earth's perceived physical realities.</p><p></p><p><strong>D&D</strong> tells us that the <em>heroes</em> in its <em>fantasy</em> world can be mauled by axes and savage claws, engulfed in dragon's fire, or mangled in any one of countless other gruesome ways, to the very point of being mere <em>seconds</em> away from <strong>death</strong> itself . . . and yet, if they don't actually die, even given <em>no aid at all</em>, these stalwart <em>heroes</em> will get out of bed the next day perfectly fine, fit and ready to run a marathon.</p><p></p><p></p><p>Now, we <em>could</em> try to somehow shoehorn that vision of an epic <em>fantasy</em> world together into some kind of bizarre mish-mash with the prejudices we already have about how <em>Homo sapiens sapiens</em>' bodies work here on mundane old Earth. That would be pretty confusing though, and thus we have countless posts talking about just what a confusing mess it <em>is</em>, and proposing all sorts of ways to trick ourselves into ignoring the disconnect, or cleverly narrating around it, or <em>"waiting until we see HOW the character is healed before we declare just what that greataxe blow actually did to him"</em>. </p><p></p><p>We <em>could</em> do that, but as the detractors of this aspect of <strong>4E</strong> have made clear in this and many other threads, that's rather silly, and frankly a weakness in the game.</p><p></p><p>But here's the kicker: <strong><em>We don't have to do that, and D&D itself doesn't even ask us to.</em></strong> Yeah. We could, instead, take the words <em>fantasy</em> and <em>heroes</em> and <em>damage</em> and <em>healing</em> and <em>power source</em> at <strong>face value</strong>. We really could! We could, instead, accept that <strong>D&D</strong> <em>isn't</em> happening on Earth, with a bunch of mundane, non-heroic <em>Homo sapiens sapiens</em> sitting around for a month in the hospital waiting for their broken legs to laboriously knit themselves back together.</p><p></p><p>Seriously, it's not the "real world". It's a <em>fantasy</em> land of dragons and fairies and undead and fireballs and titanic, epic, mythological struggle. It's a world of <em>heroes</em> and monsters. We already accept <strong>so</strong> much, in this game world, which is apparently impossible or "unrealistic" from the perspective of <em>Homo sapiens sapiens</em> living in a scientific society on modern Earth. Is a simple acceleration of bodily repair, and a greater conscious control over that function by the <em>heroes</em>, really <em>that</em> insanely hard to reconcile with such a wildly fantastical, dramatic, supernaturally-saturated setting?</p><p></p><p></p><p><em>I</em> say that, given the accepted realities of the <strong>D&D</strong> world, it's <strong>more unrealistic</strong> to assign the frailties and limitations of Earth-people to the denizens of this ultra-dangerous place. Why wouldn't the ravenous hordes of evil monsters, the countless armies of extraplanar fiends, the terrifyingly powerful forces of carnage and death have already wiped out these pathetically soft little humanoids by now? If every time a protector of civilization fought the endless tide of bestial fury that hungers to obliterate them, he had to go rest up for three months after a skirmish to get back into fighting shape, don't you think we'd have lost the war by now?</p><p></p><p><em>I</em> say that it <strong>makes sense</strong>. That the <em>heroes</em> in such a <em>fantasy</em> world of such extreme peril would almost <em>have to</em> be capable of repairing their physical bodies miraculously fast, <em>with or without the aid of the gods</em>, or else they wouldn't last very long against the odds they face!</p><p></p><p></p><p><em>"Schrodinger's Wounding"</em> only applies if you insist on making the world of <strong>D&D</strong> into a <em>slightly-more-magical-but-still-bound-by-nearly-all-scientifically-assumed-limitations-of-Earth</em> setting, and its protagonists into <em>Homo sapiens sapiens</em> with ear tips, flowing capes, and a handful of magic tricks to throw around.</p><p></p><p></p><p>Let the damage <strong>BE</strong> damage. Let the healing <strong>BE</strong> healing. The game doesn't distinguish between a <em>Healing Word</em>, an <em>Inspiring Word</em>, or just a plain old <em>Second Wind</em>. They all, actually, <strong>heal</strong> the damaged <em>hero</em>. No need to jump through narrative hoops. No need to pretend not to know what that lightning bolt did to the character. Narrate as you wish, free in the knowledge that this <em>isn't</em> Earth, and these <em>heroes</em> aren't just <em>Homo sapiens sapiens</em> thrown into a magical world that's WAY too dangerous for them.</p><p></p><p></p><p>Some dictionary definitions that I like:</p><p></p><p><strong>Fantasy: </strong><em>Imagination unrestricted by reality.</em></p><p></p><p><strong>Fantasy: </strong><em>Fiction characterized by highly fanciful or supernatural elements.</em></p><p><em></em></p><p><em></em><strong>Fantasy: </strong><em>An unrealistic or improbable supposition.</em></p><p></p><p></p><p><strong>Hero: </strong><em>A being of godlike prowess and beneficence who often came to be honored as a divinity.</em></p><p><em></em></p><p><em></em><strong>Hero: </strong><em>A man of superhuman strength or courage.</em></p><p><em></em></p><p><em></em></p><p><em></em></p><p><em></em>"...<strong>unrestricted</strong> by reality . . . supernatural . . . unrealistic . . . <strong>godlike</strong> prowess . . . <strong>superhuman</strong> strength..." These are the terms which describe the <strong>D&D</strong> world and its <em>heroes</em>. Any wound these characters suffer which does not kill them is merely a temporary setback, and a <em>brief</em> one at that!</p><p></p><p></p><p>There is no <em>"Schrodinger's Wounding"</em>, there is only the confusion which arises from trying to superimpose the limitations of <em>one</em> reality onto <em>another </em>reality in which those limitations <strong>do not belong</strong>.</p><p></p><p></p><p></p><p>$</p></blockquote><p></p>
[QUOTE="firesnakearies, post: 4552765, member: 71334"] On Earth, as far as the scientific community knows, people who are seriously injured to the point of near-death generally take weeks or months to heal. [B]-[/B] [B]D&D[/B] does not claim to take place on Earth. [I]Homo sapiens sapiens[/I], as a whole, are generally considered to be incapable of forcing their bodies to repair themselves at an accelerated rate, and any reports of such occurances are considered to be freak anomalies, miracles, acts of God, outright lies or hoaxes, paranormal or supernatural, or simply "unexplainable". [B]-[/B] [B]D&D[/B] does not claim that its characters are [I]Homo sapiens sapiens.[/I] Normal people, such as you and I and probably everyone we've ever known, are not, in the mythological, literary, or cinematic sense of the term, [I]heroes[/I]. [B]- D&D[/B] characters ARE declared to be [I]heroes[/I], right from level one. The world we live in, modern Earth, is the "real" world, as distinguished from a [I]fantasy[/I] world. [B]- D&D[/B] takes place in a [I]fantasy[/I] world, as distinguished from our real world. Apparently, it's considered by many people to be [B]unthinkably[/B] "unrealistic" to imagine that the inhabitants of a [I]fantasy[/I] world, which is already demonstrably different from our own world in many fundamental respects as regards the parameters of "reality", might experience or willfully [I]cause [/I]biological repair of their injured bodies at a rate which dramatically exceeds that which is commonly believed to be possible for [I]Homo sapiens sapiens[/I] here on Earth. Apparently, these people find this idea to be so utterly inconceivable, for the [I]heroes[/I] of such a world, a world which already contains world-shaking magic, mythical beasts, warring gods, and extraplanar forces -- [I]as a matter of course[/I] -- that they automatically [B]assume[/B] that any narration of events and effects which would suggest that the aforementioned [I]fantasy heroes[/I] are able to repair their serious bodily wounds through sheer force of will, or aided by the impassioned shouts of a battlefield commander, or simply by resting for a matter of hours rather than weeks, would be entirely invalid and a shattering blow to any form of verisimilitude. So, they say, in order to reconcile the rules of [B]D&D[/B], which seem to indicate that its [I]heroes[/I] do, in fact, heal just that quickly and that easily, with their [I]pre-conceived idea[/I] that the world of [B]D&D[/B] works just like Earth and that its inhabitants have the same capabilities as [I]Homo sapiens sapiens[/I], at least so far as the capacity for bodily repair, we [B]must[/B] play some sort of look-the-other-way, wait-and-see, depends-on-the-source-of-healing little narrative-dancing metagame in order for the story as presented in the gameplay to [I]make sense[/I]. And of course, if you're starting from, and unshakably clinging to, the premise that [B]D&D[/B] takes place in a world just like Earth, populated with beings just like [I]Homo sapiens sapiens[/I], except with some special effects and costumes tacked on, then sure, you [I]would[/I] have to be very dodgy with your narrations and your conceptions of in-game events and effects regarding physical injury and healing. Which [I]would[/I], indeed, lead to the [I]"Schrodinger's Wounding"[/I] syndrome that is being decried here. But [B]D&D[/B], itself, does not insist that we view its game world, or the [I]heroes[/I] who adventure within it, in this limiting way. It doesn't even suggest, or remotely [I]hint[/I] that we should do so. The idea is coming [I]entirely[/I] from outside of the game itself, carried there by the minds of players who, rather unconsciously in most cases, are automatically [I]imposing[/I] or [I]projecting [/I]the pre-suppositions of modern Earth's scientific thought onto a [I]fantasy[/I] world which is in [B]no way[/B] [I]bound by[/I] any of Earth's perceived physical realities. [B]D&D[/B] tells us that the [I]heroes[/I] in its [I]fantasy[/I] world can be mauled by axes and savage claws, engulfed in dragon's fire, or mangled in any one of countless other gruesome ways, to the very point of being mere [I]seconds[/I] away from [B]death[/B] itself . . . and yet, if they don't actually die, even given [I]no aid at all[/I], these stalwart [I]heroes[/I] will get out of bed the next day perfectly fine, fit and ready to run a marathon. Now, we [I]could[/I] try to somehow shoehorn that vision of an epic [I]fantasy[/I] world together into some kind of bizarre mish-mash with the prejudices we already have about how [I]Homo sapiens sapiens[/I]' bodies work here on mundane old Earth. That would be pretty confusing though, and thus we have countless posts talking about just what a confusing mess it [I]is[/I], and proposing all sorts of ways to trick ourselves into ignoring the disconnect, or cleverly narrating around it, or [I]"waiting until we see HOW the character is healed before we declare just what that greataxe blow actually did to him"[/I]. We [I]could[/I] do that, but as the detractors of this aspect of [B]4E[/B] have made clear in this and many other threads, that's rather silly, and frankly a weakness in the game. But here's the kicker: [B][I]We don't have to do that, and D&D itself doesn't even ask us to.[/I][/B] Yeah. We could, instead, take the words [I]fantasy[/I] and [I]heroes[/I] and [I]damage[/I] and [I]healing[/I] and [I]power source[/I] at [B]face value[/B]. We really could! We could, instead, accept that [B]D&D[/B] [I]isn't[/I] happening on Earth, with a bunch of mundane, non-heroic [I]Homo sapiens sapiens[/I] sitting around for a month in the hospital waiting for their broken legs to laboriously knit themselves back together. Seriously, it's not the "real world". It's a [I]fantasy[/I] land of dragons and fairies and undead and fireballs and titanic, epic, mythological struggle. It's a world of [I]heroes[/I] and monsters. We already accept [B]so[/B] much, in this game world, which is apparently impossible or "unrealistic" from the perspective of [I]Homo sapiens sapiens[/I] living in a scientific society on modern Earth. Is a simple acceleration of bodily repair, and a greater conscious control over that function by the [I]heroes[/I], really [I]that[/I] insanely hard to reconcile with such a wildly fantastical, dramatic, supernaturally-saturated setting? [I]I[/I] say that, given the accepted realities of the [B]D&D[/B] world, it's [B]more unrealistic[/B] to assign the frailties and limitations of Earth-people to the denizens of this ultra-dangerous place. Why wouldn't the ravenous hordes of evil monsters, the countless armies of extraplanar fiends, the terrifyingly powerful forces of carnage and death have already wiped out these pathetically soft little humanoids by now? If every time a protector of civilization fought the endless tide of bestial fury that hungers to obliterate them, he had to go rest up for three months after a skirmish to get back into fighting shape, don't you think we'd have lost the war by now? [I]I[/I] say that it [B]makes sense[/B]. That the [I]heroes[/I] in such a [I]fantasy[/I] world of such extreme peril would almost [I]have to[/I] be capable of repairing their physical bodies miraculously fast, [I]with or without the aid of the gods[/I], or else they wouldn't last very long against the odds they face! [I]"Schrodinger's Wounding"[/I] only applies if you insist on making the world of [B]D&D[/B] into a [I]slightly-more-magical-but-still-bound-by-nearly-all-scientifically-assumed-limitations-of-Earth[/I] setting, and its protagonists into [I]Homo sapiens sapiens[/I] with ear tips, flowing capes, and a handful of magic tricks to throw around. Let the damage [B]BE[/B] damage. Let the healing [B]BE[/B] healing. The game doesn't distinguish between a [I]Healing Word[/I], an [I]Inspiring Word[/I], or just a plain old [I]Second Wind[/I]. They all, actually, [B]heal[/B] the damaged [I]hero[/I]. No need to jump through narrative hoops. No need to pretend not to know what that lightning bolt did to the character. Narrate as you wish, free in the knowledge that this [I]isn't[/I] Earth, and these [I]heroes[/I] aren't just [I]Homo sapiens sapiens[/I] thrown into a magical world that's WAY too dangerous for them. Some dictionary definitions that I like: [B]Fantasy: [/B][I]Imagination unrestricted by reality.[/I] [B]Fantasy: [/B][I]Fiction characterized by highly fanciful or supernatural elements. [/I][B]Fantasy: [/B][I]An unrealistic or improbable supposition.[/I] [B]Hero: [/B][I]A being of godlike prowess and beneficence who often came to be honored as a divinity. [/I][B]Hero: [/B][I]A man of superhuman strength or courage. [/I]"...[B]unrestricted[/B] by reality . . . supernatural . . . unrealistic . . . [B]godlike[/B] prowess . . . [B]superhuman[/B] strength..." These are the terms which describe the [B]D&D[/B] world and its [I]heroes[/I]. Any wound these characters suffer which does not kill them is merely a temporary setback, and a [I]brief[/I] one at that! There is no [I]"Schrodinger's Wounding"[/I], there is only the confusion which arises from trying to superimpose the limitations of [I]one[/I] reality onto [I]another [/I]reality in which those limitations [B]do not belong[/B]. $ [/QUOTE]
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