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Schroedinger's Wounding (Forked Thread: Disappointed in 4e)
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<blockquote data-quote="Zustiur" data-source="post: 4552964" data-attributes="member: 1544"><p>Oh for the love of ... Look, Low Fantasy was a bad choice of words. I already admitted that. I should have said something like 'less cinematic'. Could you please ignore my poor choice of words and concentrate on the meaning behind them? I find fast healing by magic, far more believable than fast healing by force of will, or heroics. 4E fails to suspend my disbelief due to the ability of characters to 'magically' heal, without making use of magic.</p><p></p><p>I don't favour high-action or high-cinema story-telling. I don't favour 4E's assumption that characters start out as heroes. Particularly because to me (and the majority of my gaming group) DnD has been about levels 1-6, where you're still trying to find your feet. Stories about BECOMING heros. Those are the stories I find interesting, and 4E does not seem conducive to that type of story. </p><p></p><p></p><p></p><p></p><p></p><p>My biggest issue with this is around the natural 20 'auto heal' you get when rolling death saves. </p><p>Bob gets knocked down to -8 HP, and fails two death saves. Fred examines him to determine how close to death he is, and sees that in moments Bob will slip away. Then Bob's player rolls a 20, and Bob stands up and fights on as if he'd never been close to death.</p><p>Either you're about to die (but might stabilize (slip into a coma but stop dying)), or you're not about to die. </p><p>Yes, previous editions were unrealistic. I never said they were realistic. I just feel that they're more realistic than 4E when it comes to wounds and dying.</p><p>I can handle "he's stabilized" but I can't handle "oh, actually he's okay now, and ready to kick ass".</p><p></p><p>I'd be interested to see a system which handled this with accuracy (but still did not include specific injuries), but I have never heard of such.</p></blockquote><p></p>
[QUOTE="Zustiur, post: 4552964, member: 1544"] Oh for the love of ... Look, Low Fantasy was a bad choice of words. I already admitted that. I should have said something like 'less cinematic'. Could you please ignore my poor choice of words and concentrate on the meaning behind them? I find fast healing by magic, far more believable than fast healing by force of will, or heroics. 4E fails to suspend my disbelief due to the ability of characters to 'magically' heal, without making use of magic. I don't favour high-action or high-cinema story-telling. I don't favour 4E's assumption that characters start out as heroes. Particularly because to me (and the majority of my gaming group) DnD has been about levels 1-6, where you're still trying to find your feet. Stories about BECOMING heros. Those are the stories I find interesting, and 4E does not seem conducive to that type of story. My biggest issue with this is around the natural 20 'auto heal' you get when rolling death saves. Bob gets knocked down to -8 HP, and fails two death saves. Fred examines him to determine how close to death he is, and sees that in moments Bob will slip away. Then Bob's player rolls a 20, and Bob stands up and fights on as if he'd never been close to death. Either you're about to die (but might stabilize (slip into a coma but stop dying)), or you're not about to die. Yes, previous editions were unrealistic. I never said they were realistic. I just feel that they're more realistic than 4E when it comes to wounds and dying. I can handle "he's stabilized" but I can't handle "oh, actually he's okay now, and ready to kick ass". I'd be interested to see a system which handled this with accuracy (but still did not include specific injuries), but I have never heard of such. [/QUOTE]
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