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Schroedinger's Wounding (Forked Thread: Disappointed in 4e)
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<blockquote data-quote="Mathew_Freeman" data-source="post: 4553136" data-attributes="member: 1846"><p>Bold text mine.</p><p></p><p>How can Fred determine exactly whether Bob is going to pass or fail his next (and possibly final) death check? By what game mechanic does he do this? You've made an assumption that isn't based on any rules.</p><p></p><p>Fred can only determine that the character is dying, by the rules. He can't determine mechanical aspects of the rules. Out of character the players may share information, but again, that's irrelevant to the RAW or RAI. If Bob does roll a 20, he may be ready to kick ass, but he's a glass cannon - one good hit will see him straight back down again - and with only one chance at making a death check or he's dead. I'm not sure why you can't handle this idea - it seems fine to me for the purposes of a game.</p><p></p><p>The idea that "either you're about to die, or you're not about to die" is false. In 4e, at negative hit points, you roll death checks - thus making your chances of dying in any particular round a matter of luck. IMO, this makes for an exciting game.</p></blockquote><p></p>
[QUOTE="Mathew_Freeman, post: 4553136, member: 1846"] Bold text mine. How can Fred determine exactly whether Bob is going to pass or fail his next (and possibly final) death check? By what game mechanic does he do this? You've made an assumption that isn't based on any rules. Fred can only determine that the character is dying, by the rules. He can't determine mechanical aspects of the rules. Out of character the players may share information, but again, that's irrelevant to the RAW or RAI. If Bob does roll a 20, he may be ready to kick ass, but he's a glass cannon - one good hit will see him straight back down again - and with only one chance at making a death check or he's dead. I'm not sure why you can't handle this idea - it seems fine to me for the purposes of a game. The idea that "either you're about to die, or you're not about to die" is false. In 4e, at negative hit points, you roll death checks - thus making your chances of dying in any particular round a matter of luck. IMO, this makes for an exciting game. [/QUOTE]
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