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Schroedinger's Wounding (Forked Thread: Disappointed in 4e)
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<blockquote data-quote="Mathew_Freeman" data-source="post: 4554619" data-attributes="member: 1846"><p>Yes, potentially mortal. But then nearly all wounds are potentially mortal. But the manner is which the wound was narrated (either by DM, PC, or both) is entirely down to the choice of the people at the table. It has nothing to do with anything written in the rules.</p><p></p><p></p><p></p><p>Why are you so tied up with regaining hp = healing physical wounds. We're all in agreement that in 4e hp are not exclusively tied to physical, observable, quantifiable damage. So why should the game mechanic of regaining hp be tied to the removal of damage, when instead you can make a choice at the table to narrate it in a different way?</p><p></p><p></p><p></p><p>Death saves are not caused by "wounds", if by wounds you mean physical injury. They are caused by hit point loss, which, as stated in the rules, covers a bunch of different things.</p><p></p><p>Death saves are also inherently and completely random - they're a d20 roll! Of course they're uncertain until they're resolved, that's the whole point of them! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If someone is dealt psychic damage, goes to negative hp, and receives a Cure Light Wounds, is the damage to their brain repaired, physically? Or is it more the case that this abstract system of hp works, as a game mechanic, because it's simple and effective to do so. Could we instead choose to say that Cure Light Wounds, in this case, refers to a feeling of divine power washing through the character to such an extent that they feel capable of continuing to fight, although they may not stand for long?</p><p></p><p>I say again - there is nothing in the rules that specifies that losing hp = taking physical wounds, nor that regaining hp = healing physical wounds. Hp is an abstract game mechanic, that can be narrated it an infinite number of different ways. Some narrations lead to Quantum Wounding - some do not.</p><p></p><p>Therefore, I conclude that the problem with Quantum Wounding is a choice of narration, not a function of the rules.</p></blockquote><p></p>
[QUOTE="Mathew_Freeman, post: 4554619, member: 1846"] Yes, potentially mortal. But then nearly all wounds are potentially mortal. But the manner is which the wound was narrated (either by DM, PC, or both) is entirely down to the choice of the people at the table. It has nothing to do with anything written in the rules. Why are you so tied up with regaining hp = healing physical wounds. We're all in agreement that in 4e hp are not exclusively tied to physical, observable, quantifiable damage. So why should the game mechanic of regaining hp be tied to the removal of damage, when instead you can make a choice at the table to narrate it in a different way? Death saves are not caused by "wounds", if by wounds you mean physical injury. They are caused by hit point loss, which, as stated in the rules, covers a bunch of different things. Death saves are also inherently and completely random - they're a d20 roll! Of course they're uncertain until they're resolved, that's the whole point of them! :) If someone is dealt psychic damage, goes to negative hp, and receives a Cure Light Wounds, is the damage to their brain repaired, physically? Or is it more the case that this abstract system of hp works, as a game mechanic, because it's simple and effective to do so. Could we instead choose to say that Cure Light Wounds, in this case, refers to a feeling of divine power washing through the character to such an extent that they feel capable of continuing to fight, although they may not stand for long? I say again - there is nothing in the rules that specifies that losing hp = taking physical wounds, nor that regaining hp = healing physical wounds. Hp is an abstract game mechanic, that can be narrated it an infinite number of different ways. Some narrations lead to Quantum Wounding - some do not. Therefore, I conclude that the problem with Quantum Wounding is a choice of narration, not a function of the rules. [/QUOTE]
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