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Schroedinger's Wounding (Forked Thread: Disappointed in 4e)
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<blockquote data-quote="Raven Crowking" data-source="post: 4554833" data-attributes="member: 18280"><p>Bad game design is where you believe X is satisfying, and therefore give players incentive to not-X without realizing what you are doing.</p><p></p><p>Overall, while I think 4e is a bad design for sandbox play, I don't believe that the game was designed for a sandbox. It is a much better design for episodic play.</p><p></p><p>Failing to explain that wounding is being disjointed from mechanics, though, is a flaw. If that is what was intended. Not an insurmountable one, though. I've said that 4e is well designed for what the designers believe to be "fun" in the past. </p><p></p><p>There are some claims made by 4e supporters that, IF true, THEN would mean that 4e was poorly designed, because they are essentially claims that 4e is a intended for Y, wherein Y conflicts with 4e's "smart play/satisfying play" paradigm. So there are certainly times in discussing 4e's systems where a claim is made, and I will respond with IF that is true, THEN 4e is poorly designed.</p><p></p><p>(The same can be said for any game.)</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4554833, member: 18280"] Bad game design is where you believe X is satisfying, and therefore give players incentive to not-X without realizing what you are doing. Overall, while I think 4e is a bad design for sandbox play, I don't believe that the game was designed for a sandbox. It is a much better design for episodic play. Failing to explain that wounding is being disjointed from mechanics, though, is a flaw. If that is what was intended. Not an insurmountable one, though. I've said that 4e is well designed for what the designers believe to be "fun" in the past. There are some claims made by 4e supporters that, IF true, THEN would mean that 4e was poorly designed, because they are essentially claims that 4e is a intended for Y, wherein Y conflicts with 4e's "smart play/satisfying play" paradigm. So there are certainly times in discussing 4e's systems where a claim is made, and I will respond with IF that is true, THEN 4e is poorly designed. (The same can be said for any game.) RC [/QUOTE]
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