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Schroedinger's Wounding (Forked Thread: Disappointed in 4e)
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<blockquote data-quote="Raven Crowking" data-source="post: 4555276" data-attributes="member: 18280"><p>Absolutely.</p><p></p><p>Remember, in this case, "smart play" is just a term denoting what the game mechanics promote.</p><p></p><p>Although wisdom tells me I shouldn't go there, were the question</p><p></p><p style="margin-left: 20px">So if there is a spell I can cast that would grant a significant advantage by the rules, legal despite it being considered a 'loophole' by many, would it be 'smart' play to cast it? Would it be 'smart' play to refrain from casting it?</p><p></p><p>the answer would be that it would depend upon the game system being used and the circumstances whether it would be smart play to cast it. Ultimately, it would be nice if a game system was worked so that Factor A doesn't interfere with Factor B, but every game system includes corner cases where Factor A does, indeed, interfere with Factor B.</p><p></p><p>In general, it would be Factor A to cast the spell. However, such a spell would also be considered by most to be a flaw in the rules. A good DM attempts to fix flaws where he can, and attempts to make rulings that unify Factors A and B, IMHO.</p><p></p><p>For example, with S's Wounding, were I planning on running 4e, I would consider it part of my job as DM to institute some of the fixes suggested on this thread (and others). I would do this because I want Factors A and B to mesh as seemlessly as possible.</p><p></p><p>"Smart play" in the sense I am using it, though, is not simply "gaming the system". It is not attempting to break the system, or seeking out the most broken combinations possible. If you really want to understand what is meant by "smart play" in this context, I would recommend reading Mr. Gygax's advice to players in the 1e PHB, which is the only edition that (AFAICT) actually <em><strong>tells the players what the game system considers smart play</strong></em>. </p><p></p><p>I believe Mr. Gygax might call it "good play"; again, this is "Good play for the game as it was intended by the author to be played" not "good play for all people at all times." Or, at least, that is what I understand Mr. Gygax to mean.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4555276, member: 18280"] Absolutely. Remember, in this case, "smart play" is just a term denoting what the game mechanics promote. Although wisdom tells me I shouldn't go there, were the question [indent]So if there is a spell I can cast that would grant a significant advantage by the rules, legal despite it being considered a 'loophole' by many, would it be 'smart' play to cast it? Would it be 'smart' play to refrain from casting it?[/indent] the answer would be that it would depend upon the game system being used and the circumstances whether it would be smart play to cast it. Ultimately, it would be nice if a game system was worked so that Factor A doesn't interfere with Factor B, but every game system includes corner cases where Factor A does, indeed, interfere with Factor B. In general, it would be Factor A to cast the spell. However, such a spell would also be considered by most to be a flaw in the rules. A good DM attempts to fix flaws where he can, and attempts to make rulings that unify Factors A and B, IMHO. For example, with S's Wounding, were I planning on running 4e, I would consider it part of my job as DM to institute some of the fixes suggested on this thread (and others). I would do this because I want Factors A and B to mesh as seemlessly as possible. "Smart play" in the sense I am using it, though, is not simply "gaming the system". It is not attempting to break the system, or seeking out the most broken combinations possible. If you really want to understand what is meant by "smart play" in this context, I would recommend reading Mr. Gygax's advice to players in the 1e PHB, which is the only edition that (AFAICT) actually [i][b]tells the players what the game system considers smart play[/b][/i][b][/b]. I believe Mr. Gygax might call it "good play"; again, this is "Good play for the game as it was intended by the author to be played" not "good play for all people at all times." Or, at least, that is what I understand Mr. Gygax to mean. RC [/QUOTE]
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