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Schroedinger's Wounding (Forked Thread: Disappointed in 4e)
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4555497" data-attributes="member: 710"><p>But it would be even more fun if it was also a good idea to play the unarmed non-warrior type guy. That's the thing.</p><p></p><p>Maybe that's what simulation or genre emulation is all about. </p><p></p><p>If you want to may a "silly horror" game, you would want a game that rewards you for not checking on the supposed corpse of the serial killer. Maybe it doesn't give you points for not doing so, but maybe you first have to make a willpower check to dare looking. So if you don't look, you know "hey, that's trope #3 in horror games. And it just happened, right here while I was playing!" </p><p></p><p>A different example: Imagine you wanted to play a high action game, where the characters go in guns blazing and kill enemies by the dozen. And then the game rules tell you that you have have between 8-12 hit points and a 50 % chance to avoid a typical attack dealing 2d6 points of damage. On the other hand, if you roll a Charisma Check, you have a 85% chance to bring your enemies to accept a "reasonable" bluff (like wearing the right disguise - no check required - and claiming to be someone with the right to be in the area. This game clearly fails at being a high action game, but it might be great for an investigative game or a "heist" game.</p><p></p><p>For similar reasons, I love the "Come and Get It" power in 4E - it facilitates a common scene in stories and movies - the warrior getting the enemies to all approach him and get whacked up for it...</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4555497, member: 710"] But it would be even more fun if it was also a good idea to play the unarmed non-warrior type guy. That's the thing. Maybe that's what simulation or genre emulation is all about. If you want to may a "silly horror" game, you would want a game that rewards you for not checking on the supposed corpse of the serial killer. Maybe it doesn't give you points for not doing so, but maybe you first have to make a willpower check to dare looking. So if you don't look, you know "hey, that's trope #3 in horror games. And it just happened, right here while I was playing!" A different example: Imagine you wanted to play a high action game, where the characters go in guns blazing and kill enemies by the dozen. And then the game rules tell you that you have have between 8-12 hit points and a 50 % chance to avoid a typical attack dealing 2d6 points of damage. On the other hand, if you roll a Charisma Check, you have a 85% chance to bring your enemies to accept a "reasonable" bluff (like wearing the right disguise - no check required - and claiming to be someone with the right to be in the area. This game clearly fails at being a high action game, but it might be great for an investigative game or a "heist" game. For similar reasons, I love the "Come and Get It" power in 4E - it facilitates a common scene in stories and movies - the warrior getting the enemies to all approach him and get whacked up for it... [/QUOTE]
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Schroedinger's Wounding (Forked Thread: Disappointed in 4e)
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