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Schroedinger's Wounding (Forked Thread: Disappointed in 4e)
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<blockquote data-quote="pemerton" data-source="post: 4557704" data-attributes="member: 42582"><p>And in 3E it is a matter of a day or two for a first level Wizard, perhaps a little longer for a more combat-oriented class.</p><p></p><p>In any event, as I've posted before, I think that the short rest and healing surge mechanics are quite distinct from the extended rest mechanics. As many have posted, you can alter the latter if you wish without changing the dynamics of combat and in-combat healing at all (eg using the approach in the Advanced Players Guide). Or you can just narrate it the same as you do recovery from a short rest - that is, as grit and determination.</p><p></p><p>This really can't be stressed enough.</p><p></p><p>If the complaints are really about extended rests, just add the following class feature to Clerics: also automatically learn the 1st level ritual Heal All Wounds, cost free, no skill check required, 10 minutes to perform, after an extended rest the target recovers all healing surges. Now the game plays no differently except every party needs a cleric (or some other ritualist who has payed to learn this ritual).</p><p></p><p>We have now recreated the verisimilitude of 3E healing.</p></blockquote><p></p>
[QUOTE="pemerton, post: 4557704, member: 42582"] And in 3E it is a matter of a day or two for a first level Wizard, perhaps a little longer for a more combat-oriented class. In any event, as I've posted before, I think that the short rest and healing surge mechanics are quite distinct from the extended rest mechanics. As many have posted, you can alter the latter if you wish without changing the dynamics of combat and in-combat healing at all (eg using the approach in the Advanced Players Guide). Or you can just narrate it the same as you do recovery from a short rest - that is, as grit and determination. This really can't be stressed enough. If the complaints are really about extended rests, just add the following class feature to Clerics: also automatically learn the 1st level ritual Heal All Wounds, cost free, no skill check required, 10 minutes to perform, after an extended rest the target recovers all healing surges. Now the game plays no differently except every party needs a cleric (or some other ritualist who has payed to learn this ritual). We have now recreated the verisimilitude of 3E healing. [/QUOTE]
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