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Schroedinger's Wounding (Forked Thread: Disappointed in 4e)
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 4557875" data-attributes="member: 4892"><p>In both cases you are making rolls against a clock. 3E your countdown lasts 1 to 9 rounds as you approach -10 hp. 4E countdown is 3 failed death saves.</p><p></p><p>In both cases you can not get back up until you receive healing or awake naturally on your own. 3E healing is via spells or potions. 4E healing is via spells, exploits or healing surges. You have a 10-90% chance of self-stabilizing in 3E, then its a matter of hours until you wake up on your own. You have roughly a 10-30% chance to recover if you have a healing surge remaining, 0% if you have no healing surges remaining, in 4E to recover on your own.</p><p></p><p>So I'd say you are usually more severely wounded in 4E. Healing is more abundant in 4E, but if you are left to yourself you are more likely to die in 4E than 3E.</p><p></p><p>So I really don't see how stabilization rolls and death saves create a difference in determining whether a character is wounded.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 4557875, member: 4892"] In both cases you are making rolls against a clock. 3E your countdown lasts 1 to 9 rounds as you approach -10 hp. 4E countdown is 3 failed death saves. In both cases you can not get back up until you receive healing or awake naturally on your own. 3E healing is via spells or potions. 4E healing is via spells, exploits or healing surges. You have a 10-90% chance of self-stabilizing in 3E, then its a matter of hours until you wake up on your own. You have roughly a 10-30% chance to recover if you have a healing surge remaining, 0% if you have no healing surges remaining, in 4E to recover on your own. So I'd say you are usually more severely wounded in 4E. Healing is more abundant in 4E, but if you are left to yourself you are more likely to die in 4E than 3E. So I really don't see how stabilization rolls and death saves create a difference in determining whether a character is wounded. [/QUOTE]
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