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Schroedinger's Wounding (Forked Thread: Disappointed in 4e)
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 4558463" data-attributes="member: 4892"><p>You are correct, so that changed your chances of recovery on your own to 0-1% determined over the course of as little as a round to as long as 9 days. After 9 hours the 3E character is either dead or can get up and go seek aid in the next 24 hours.</p><p></p><p></p><p></p><p>An extended rest is 6 hours. That's 360 death saves you would have to make. The chance of making that many in row before failing 3 is smaller than the chance of a 3E character dropped to -9 hp from recovering on his own. Even if you allow a short rest model, that's 5 minutes, or 50 death saves.</p><p></p><p>Getting a natural 20 on a death save before failing 3 times is what makes it more likely a 4E character will recover on his own. And I'm sure someone who understands statistics better than me will explain why I haven't encountered the 10-30% recovery figure I stated before.</p><p></p><p>My point still stands that the numbers may have changed, but death saves and stabilization rolls are effectively the same. If you can't wrap your head around what kind of wound a dying character has in 4E, then you should have had the same problem in previous editions. The truth is that most characters in any edition get help through healing or die if left on their own.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 4558463, member: 4892"] You are correct, so that changed your chances of recovery on your own to 0-1% determined over the course of as little as a round to as long as 9 days. After 9 hours the 3E character is either dead or can get up and go seek aid in the next 24 hours. An extended rest is 6 hours. That's 360 death saves you would have to make. The chance of making that many in row before failing 3 is smaller than the chance of a 3E character dropped to -9 hp from recovering on his own. Even if you allow a short rest model, that's 5 minutes, or 50 death saves. Getting a natural 20 on a death save before failing 3 times is what makes it more likely a 4E character will recover on his own. And I'm sure someone who understands statistics better than me will explain why I haven't encountered the 10-30% recovery figure I stated before. My point still stands that the numbers may have changed, but death saves and stabilization rolls are effectively the same. If you can't wrap your head around what kind of wound a dying character has in 4E, then you should have had the same problem in previous editions. The truth is that most characters in any edition get help through healing or die if left on their own. [/QUOTE]
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