Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Schroedinger's Wounding (Forked Thread: Disappointed in 4e)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Herremann the Wise" data-source="post: 4560946" data-attributes="member: 11300"><p>This is the difficulty of combining physical health and skill, inner power, luck, resolve into the one stat. However in both cases, the character takes a while to get back to their best, but for different reasons. </p><p></p><p>One has the character up and about but at a point where another hit could kill them. It takes a while for the character to get back to their skilful best. Sure they've taken some bumps and bruises but not enough to force them into unconciousness. For whatever reason though, they're out of luck, don't have as much will power, are fatigued enough to not be able to defend themselves as well as previously; to turn serious blows into lesser ones.</p><p></p><p>The other has the character attacked and injured into unconsciousness (into the negatives). The 9 days to recover this time is attributed moreso to the injury inflicted.</p><p></p><p>And here is the crux of the argument. 3E's natural healing mechanic where healing is based upon level is not a realistic one. You could further exacerbate this by having the fighter have a hale constitution (large positive modifier) and the wizard a poor consititution (negative modifier). In this case, the fighter would take even longer to heal naturally, whilst the sickly 2nd level wizard will take even less resources to fully "heal". </p><p></p><p>So, in terms of the wizard, the 3E natural healing mechanic produces a different frame of reference. Since a wizard can retain their health quickly (4 days in your example if healing without assistance and with all rolls going their way), you would be more inclined to say that a blow that puts them into the small negatives was not serious, while any sort of serious blow will more than likely kill them. Even at -9 and stable, your wizard will only take an extra day to naturally heal (with full assistance - that is first aid and long-term care). And this is the other factor that makes 3E natural healing unrealistic, that such assistance could speed up healing (or return of health) so dramatically.</p><p></p><p>However, what happens when not receiving assistance? Whilst in the negatives, our wizard has to make repeated stabilizing efforts (10% every hour) or lose a further hit point (and thus get progressively worse). Perhaps then with the wizard, a blow that gets them into the small negatives is not that bad taking into account how little "healing" is required to get them back to their best. However, if in the deep negatives and with a lack of increase in hit points (in fact the character will more than likely go backwards), I think it fair enough to then say the wizard was significantly wounded. However, I think you do have a case for saying that a wizard who is badly injured, is badly injured because they're about to die from those injuries as in 4E. For low hit point characters, their exact situation and what can be considered "badly wounded" is different to high hit point characters. So fair enough, there is more to it than just being in the negatives.</p><p></p><p>Yes. It makes you then say that the wizard could not have been that badly injured. There is more to it than just being in the negatives. It is also within the context of time taken to return to full health.</p><p></p><p>More than likely true.</p><p></p><p>This requires both first aid and long term care, something the rest of the party may not be guaranteed of providing.</p><p></p><p>Now, the first aid and long term care is assumed to be automatic and successful. In 3E, only a fraction of the hit points were regained. The significance of this fraction is dependent upon how successful the healer was and that the injured character is able to get full bed rest. In 4E this is assumed to be automatic and successful. So yes there is a difference here.</p><p></p><p>However, there is a further and more dominant factor here that while not explicit in the rules, is implicit within the context of general gameplay. In the majority of cases in 3E, magical healing is both accessible and often used. This is to the point where I cannot specifically remember a time in a 3.x game I have played where if a character was forced into the negatives, someone did not come along with a magical potion, spell or wand to "save" the character. Because of this, a DM could describe some truly horrible injuries, safe in the knowledge that magical healing was on the way and that the plausability factor of the event would not be undermined (if anything, the horrid injury description would hasten the other PCs to assist).</p><p></p><p>In 4E though, magical healing is nowhere near as pervasive as it was in 3E. Natural healing is the most common form of healing in 4E. As such, moderation is required in description less the plausibility of the description be undermined. Describe what you want but if it is more than what a PC can recover from whilst returning to unhindered performance in a short space of time, then there will be a disconnect between your description and what is reasonable. As such, in 4E you can never validly describe a character as badly wounded, unless they then die from the injuries (but not until they die).</p><p></p><p>All told, there is a significant difference between the editions. However, I think it is also fair to say that neither edition deals with hit points/damage/healing very well. There are lots of anomalies that are easy enough to find. The only way to fix these is to separate hit points into its constituent parts, so you can separately track a characters health, and their skill, luck, divinity, inner power, ability to turn blows and more. See my thread on a hit point solution if you're interested.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 4560946, member: 11300"] This is the difficulty of combining physical health and skill, inner power, luck, resolve into the one stat. However in both cases, the character takes a while to get back to their best, but for different reasons. One has the character up and about but at a point where another hit could kill them. It takes a while for the character to get back to their skilful best. Sure they've taken some bumps and bruises but not enough to force them into unconciousness. For whatever reason though, they're out of luck, don't have as much will power, are fatigued enough to not be able to defend themselves as well as previously; to turn serious blows into lesser ones. The other has the character attacked and injured into unconsciousness (into the negatives). The 9 days to recover this time is attributed moreso to the injury inflicted. And here is the crux of the argument. 3E's natural healing mechanic where healing is based upon level is not a realistic one. You could further exacerbate this by having the fighter have a hale constitution (large positive modifier) and the wizard a poor consititution (negative modifier). In this case, the fighter would take even longer to heal naturally, whilst the sickly 2nd level wizard will take even less resources to fully "heal". So, in terms of the wizard, the 3E natural healing mechanic produces a different frame of reference. Since a wizard can retain their health quickly (4 days in your example if healing without assistance and with all rolls going their way), you would be more inclined to say that a blow that puts them into the small negatives was not serious, while any sort of serious blow will more than likely kill them. Even at -9 and stable, your wizard will only take an extra day to naturally heal (with full assistance - that is first aid and long-term care). And this is the other factor that makes 3E natural healing unrealistic, that such assistance could speed up healing (or return of health) so dramatically. However, what happens when not receiving assistance? Whilst in the negatives, our wizard has to make repeated stabilizing efforts (10% every hour) or lose a further hit point (and thus get progressively worse). Perhaps then with the wizard, a blow that gets them into the small negatives is not that bad taking into account how little "healing" is required to get them back to their best. However, if in the deep negatives and with a lack of increase in hit points (in fact the character will more than likely go backwards), I think it fair enough to then say the wizard was significantly wounded. However, I think you do have a case for saying that a wizard who is badly injured, is badly injured because they're about to die from those injuries as in 4E. For low hit point characters, their exact situation and what can be considered "badly wounded" is different to high hit point characters. So fair enough, there is more to it than just being in the negatives. Yes. It makes you then say that the wizard could not have been that badly injured. There is more to it than just being in the negatives. It is also within the context of time taken to return to full health. More than likely true. This requires both first aid and long term care, something the rest of the party may not be guaranteed of providing. Now, the first aid and long term care is assumed to be automatic and successful. In 3E, only a fraction of the hit points were regained. The significance of this fraction is dependent upon how successful the healer was and that the injured character is able to get full bed rest. In 4E this is assumed to be automatic and successful. So yes there is a difference here. However, there is a further and more dominant factor here that while not explicit in the rules, is implicit within the context of general gameplay. In the majority of cases in 3E, magical healing is both accessible and often used. This is to the point where I cannot specifically remember a time in a 3.x game I have played where if a character was forced into the negatives, someone did not come along with a magical potion, spell or wand to "save" the character. Because of this, a DM could describe some truly horrible injuries, safe in the knowledge that magical healing was on the way and that the plausability factor of the event would not be undermined (if anything, the horrid injury description would hasten the other PCs to assist). In 4E though, magical healing is nowhere near as pervasive as it was in 3E. Natural healing is the most common form of healing in 4E. As such, moderation is required in description less the plausibility of the description be undermined. Describe what you want but if it is more than what a PC can recover from whilst returning to unhindered performance in a short space of time, then there will be a disconnect between your description and what is reasonable. As such, in 4E you can never validly describe a character as badly wounded, unless they then die from the injuries (but not until they die). All told, there is a significant difference between the editions. However, I think it is also fair to say that neither edition deals with hit points/damage/healing very well. There are lots of anomalies that are easy enough to find. The only way to fix these is to separate hit points into its constituent parts, so you can separately track a characters health, and their skill, luck, divinity, inner power, ability to turn blows and more. See my thread on a hit point solution if you're interested. Best Regards Herremann the Wise [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Schroedinger's Wounding (Forked Thread: Disappointed in 4e)
Top