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Schroedinger's Wounding (Forked Thread: Disappointed in 4e)
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4561908" data-attributes="member: 710"><p>I wish you continually success, even though I know that I will not "like" the results considering our play style preferences. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>No, not y cheese-o-meter. Just my "can I run a travel focused evening as I sometimes do"-o-meter. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Yes, it never happened, because nobody waited on natural healing. </p><p>The game was not played with people taking long rests to recover via mundane/natural healing. The game was played with Clerics or "Clerics-on-a-stick", making the fact that there was a rule for natural healing irrelevant. </p><p>This gives me a low result on my "Do I need a specific class to play the game the way I like"-o-meter, which I like, and also a good result on my cheese-o-meter, because I don't need to have cheesy magical items to at least rudimentary reduce the need for that class. </p><p></p><p></p><p>If the game never uses travel times or overland travel because there is always someone in the party that can teleport it, yes. But this is only the case at around 9th level and upwards in 3E. So I think there should be just a "tier" of play where this is true.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4561908, member: 710"] I wish you continually success, even though I know that I will not "like" the results considering our play style preferences. ;) No, not y cheese-o-meter. Just my "can I run a travel focused evening as I sometimes do"-o-meter. ;) Yes, it never happened, because nobody waited on natural healing. The game was not played with people taking long rests to recover via mundane/natural healing. The game was played with Clerics or "Clerics-on-a-stick", making the fact that there was a rule for natural healing irrelevant. This gives me a low result on my "Do I need a specific class to play the game the way I like"-o-meter, which I like, and also a good result on my cheese-o-meter, because I don't need to have cheesy magical items to at least rudimentary reduce the need for that class. If the game never uses travel times or overland travel because there is always someone in the party that can teleport it, yes. But this is only the case at around 9th level and upwards in 3E. So I think there should be just a "tier" of play where this is true. [/QUOTE]
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