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Schroedinger's Wounding (Forked Thread: Disappointed in 4e)
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4561981" data-attributes="member: 710"><p>I assume you mean you didn't rely on Clerics or Healing Wands?</p><p></p><p>If you don't the following might be alien to you because it doesn't fit your experience or playstyle: </p><p></p><p>If you look at the 3E situation, you will notice that a lot of groups will be loaded with Wands of Cure Light Wounds and similar items (at higher levels, Staffs of Healing also became popular) and use their Cleric to cover the rest. </p><p>Nobody relied on natural healing after the 1st level and their first 750 gp.</p><p></p><p>A designer can look at 3E and have different thoughts:</p><p>1) Wait, you can heal your character in 2 to 3 days to full hit points? That's not realistic, we need to make the healing rate slower. </p><p>2) What, it takes a Wizard longer to recover then a Fighter? We need to figure out a way to fix that.</p><p>3) Wait, nobody is using the natural healing rules in practice! Magical healing is too strong, we need to nerf that. Let's start by taking away these Wands of Cure Light Wounds</p><p>4) Wait, nobody is using natural healing and instead uses the Clerics divine spells and Wands of Cure Light Wounds to recover in short time! They are perfectly willing to accept that in a D&D world, apparently Priests ask their good for healing, and then some more healing, and then even some more healing, and everyone is running around with a stick that heals people, just to avoid having to use natural healing? And they even demand a Cleric (or at least a Druid) in every party to have enough of the healing? </p><p>Maybe Natural Healing is just too slow. All the rules do at the moment is creating a "healing tax", that becomes mostly irrelevant over time and is just some extra book-keeping. Let's remove this superflous stuff. Healing happens over night, done. </p><p></p><p>It's obvious that I agree mostly with designer #4. Maybe I would have added: "And to avoid someone asking, I put my thoughts in a neat little "Behind the Curtain" box or something..."</p><p></p><p></p><p>Of course, there is a yet a different way to look at it, not going by what players typically do in their campaigns, and instead asking what you personally want to do in your campaign. Certainly the best way to get a game you personally like, especially if the current alternatives are not very close to what you like.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4561981, member: 710"] I assume you mean you didn't rely on Clerics or Healing Wands? If you don't the following might be alien to you because it doesn't fit your experience or playstyle: If you look at the 3E situation, you will notice that a lot of groups will be loaded with Wands of Cure Light Wounds and similar items (at higher levels, Staffs of Healing also became popular) and use their Cleric to cover the rest. Nobody relied on natural healing after the 1st level and their first 750 gp. A designer can look at 3E and have different thoughts: 1) Wait, you can heal your character in 2 to 3 days to full hit points? That's not realistic, we need to make the healing rate slower. 2) What, it takes a Wizard longer to recover then a Fighter? We need to figure out a way to fix that. 3) Wait, nobody is using the natural healing rules in practice! Magical healing is too strong, we need to nerf that. Let's start by taking away these Wands of Cure Light Wounds 4) Wait, nobody is using natural healing and instead uses the Clerics divine spells and Wands of Cure Light Wounds to recover in short time! They are perfectly willing to accept that in a D&D world, apparently Priests ask their good for healing, and then some more healing, and then even some more healing, and everyone is running around with a stick that heals people, just to avoid having to use natural healing? And they even demand a Cleric (or at least a Druid) in every party to have enough of the healing? Maybe Natural Healing is just too slow. All the rules do at the moment is creating a "healing tax", that becomes mostly irrelevant over time and is just some extra book-keeping. Let's remove this superflous stuff. Healing happens over night, done. It's obvious that I agree mostly with designer #4. Maybe I would have added: "And to avoid someone asking, I put my thoughts in a neat little "Behind the Curtain" box or something..." Of course, there is a yet a different way to look at it, not going by what players typically do in their campaigns, and instead asking what you personally want to do in your campaign. Certainly the best way to get a game you personally like, especially if the current alternatives are not very close to what you like. [/QUOTE]
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