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Schroedinger's Wounding (Forked Thread: Disappointed in 4e)
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<blockquote data-quote="WayneLigon" data-source="post: 4562691" data-attributes="member: 3649"><p>After the first year or so of playing 3E, I have yet to see a party that did not make buying CLW wands the very first prioirity once they had the money and contact to do so. All you have to do is hear about it once to go 'why did we never think of this before?'.</p><p></p><p>The CLW wand goes a long, long way to eliminating the '15-minute-adventuring day' problem, and in most adventures I've been in, is a necessary tool in case the cleric dies or runs out of spells. Our cleric almost always is out of spells at some point, so spontaneous healing isn't all it's cracked up to be. It's not unusual for the party barbarian at 6-7th level to be taking in 40-60 damage in a combat, and the rest of us usually wind up in the 25% to 50% damaged range per combat. That's a heck of a lot of Cure Moderate and Cure Light.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 4562691, member: 3649"] After the first year or so of playing 3E, I have yet to see a party that did not make buying CLW wands the very first prioirity once they had the money and contact to do so. All you have to do is hear about it once to go 'why did we never think of this before?'. The CLW wand goes a long, long way to eliminating the '15-minute-adventuring day' problem, and in most adventures I've been in, is a necessary tool in case the cleric dies or runs out of spells. Our cleric almost always is out of spells at some point, so spontaneous healing isn't all it's cracked up to be. It's not unusual for the party barbarian at 6-7th level to be taking in 40-60 damage in a combat, and the rest of us usually wind up in the 25% to 50% damaged range per combat. That's a heck of a lot of Cure Moderate and Cure Light. [/QUOTE]
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Schroedinger's Wounding (Forked Thread: Disappointed in 4e)
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