Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Schroedinger's Wounding (Forked Thread: Disappointed in 4e)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4562960" data-attributes="member: 710"><p>Please, RC, we should know better to take anything we say as 100 % literal and if there is just one counter-example, everything said is invalid!</p><p></p><p>My main assertion is that relying on mundane healing happens very rarely, and people will always prefer magical items to it (assuming 3E healing rates or weaker) - be it by potions, wands of Cure Light Wounds or Clerics and Druids. Groups will <em>typically </em>ensure these means are available.</p><p></p><p>Which leads to the conclusion that the actual mundane healing rules exist only for a corner case. And as a drawback, they lead to</p><p>- Trivial book-keeping (Potions and Wands become very cheap at high levels, using default wealth by level assumptions)</p><p>- Magical healers becoming a necessity (Clerics, Druids, Bards or similar classes with access to healing spells)</p><p></p><p>So, the case of "we don't actually have any way of gaining magical healing" vs the case of "we don't rely on natural healing", and the former is a lot less common then the latter, and few care about it. The drawbacks seem to outweigh the benefits, so off they go. </p><p></p><p>How can I come to the "typically" conclusion? Quite simple - i have read the message boards and remember more posts indicating reliance on healing magic rather then mundane healing. Now, maybe the set of message board posters is very unusual, maybe I accidentally forgot the countless of counter examples. But... I don't believe that. </p><p></p><p>In game, there are a lot of good tactical and strategic reasons to heal characters fast. Since the only means to do that are spells or magical items, I think they will be prevalent, just like people probably more typically play Fighters with a high strength and Wizards with a high Intelligence, despite me never making a formal evaluation and poll on this matter to ensure that I have just noticed the 500 people that do it this way and missed the 5,000 people that don't. </p><p></p><p>Moreover, even in games outside of D&D, you will find a reliance on "fast healing" methods. Not always magical, but typically so. Potions and Healing Draughts in Warhammer are certainly frequently requested items. Most mages in Shadowrun will learn the healing spell, and many characters will look for having a high Biotech skill rating or a good medkit.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4562960, member: 710"] Please, RC, we should know better to take anything we say as 100 % literal and if there is just one counter-example, everything said is invalid! My main assertion is that relying on mundane healing happens very rarely, and people will always prefer magical items to it (assuming 3E healing rates or weaker) - be it by potions, wands of Cure Light Wounds or Clerics and Druids. Groups will [I]typically [/I]ensure these means are available. Which leads to the conclusion that the actual mundane healing rules exist only for a corner case. And as a drawback, they lead to - Trivial book-keeping (Potions and Wands become very cheap at high levels, using default wealth by level assumptions) - Magical healers becoming a necessity (Clerics, Druids, Bards or similar classes with access to healing spells) So, the case of "we don't actually have any way of gaining magical healing" vs the case of "we don't rely on natural healing", and the former is a lot less common then the latter, and few care about it. The drawbacks seem to outweigh the benefits, so off they go. How can I come to the "typically" conclusion? Quite simple - i have read the message boards and remember more posts indicating reliance on healing magic rather then mundane healing. Now, maybe the set of message board posters is very unusual, maybe I accidentally forgot the countless of counter examples. But... I don't believe that. In game, there are a lot of good tactical and strategic reasons to heal characters fast. Since the only means to do that are spells or magical items, I think they will be prevalent, just like people probably more typically play Fighters with a high strength and Wizards with a high Intelligence, despite me never making a formal evaluation and poll on this matter to ensure that I have just noticed the 500 people that do it this way and missed the 5,000 people that don't. Moreover, even in games outside of D&D, you will find a reliance on "fast healing" methods. Not always magical, but typically so. Potions and Healing Draughts in Warhammer are certainly frequently requested items. Most mages in Shadowrun will learn the healing spell, and many characters will look for having a high Biotech skill rating or a good medkit. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Schroedinger's Wounding (Forked Thread: Disappointed in 4e)
Top