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Schroedinger's Wounding (Forked Thread: Disappointed in 4e)
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<blockquote data-quote="Raven Crowking" data-source="post: 4563005" data-attributes="member: 18280"><p>I am not saying that there is a single counter-example. What I am saying is that you cannot know that "relying on mundane healing happens very rarely....that the actual mundane healing rules exist only for a corner case". That is not my experience. My experience is that, unless the DM mandates party composition, party composition cannot be assumed.</p><p></p><p>I have played D&D for many years, in several American states (Wisconsin, Indiana, Missouri, Louisiana, California, Virginia, Michigan) and in Canada. Part of this was moving because of being in the US Army. Overall, I would say that mundane healing took place at least 10% of the time, whether I was DMing or not. In some cases, even where magical (item) healing is available, players will conserve it for "more important" situations. I have also seen PCs require natural healing because the players have used their magical resources to heal NPCs.</p><p></p><p>IMHO, something that occurs that frequently is not a corner case.</p><p></p><p>I certainly accept that the same hasn't occurred as frequently in <em><strong>your</strong></em> experience. What I do not accept is that your experience is automatically more likely to be indicative of the norm than <strong><em>my</em></strong> experience.</p><p></p><p>Further, an examination of CR values, where a CR = APL encounter is intended to expend 1/4 or daily resources, demonstrates amply that the CLW wand wasn't intended as standard equipment within the context of the 3.x rules.</p><p></p><p></p><p></p><p>There is a reason that these games make fast healing reliant on magic or superior-to-modern technology, you know. The designers are well aware that if they create a game with "mundane" healing that is, by any sane measure, so far beyond the threshold of our world that it seems like magic, it is going to throw some people right out of the immersive element of the game, every time.</p><p></p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4563005, member: 18280"] I am not saying that there is a single counter-example. What I am saying is that you cannot know that "relying on mundane healing happens very rarely....that the actual mundane healing rules exist only for a corner case". That is not my experience. My experience is that, unless the DM mandates party composition, party composition cannot be assumed. I have played D&D for many years, in several American states (Wisconsin, Indiana, Missouri, Louisiana, California, Virginia, Michigan) and in Canada. Part of this was moving because of being in the US Army. Overall, I would say that mundane healing took place at least 10% of the time, whether I was DMing or not. In some cases, even where magical (item) healing is available, players will conserve it for "more important" situations. I have also seen PCs require natural healing because the players have used their magical resources to heal NPCs. IMHO, something that occurs that frequently is not a corner case. I certainly accept that the same hasn't occurred as frequently in [I][B]your[/B][/I] experience. What I do not accept is that your experience is automatically more likely to be indicative of the norm than [B][I]my[/I][/B] experience. Further, an examination of CR values, where a CR = APL encounter is intended to expend 1/4 or daily resources, demonstrates amply that the CLW wand wasn't intended as standard equipment within the context of the 3.x rules. There is a reason that these games make fast healing reliant on magic or superior-to-modern technology, you know. The designers are well aware that if they create a game with "mundane" healing that is, by any sane measure, so far beyond the threshold of our world that it seems like magic, it is going to throw some people right out of the immersive element of the game, every time. RC [/QUOTE]
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